specular paint

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specular paint

Postby patchz » Thu Apr 22, 2010 9:29 pm

[color=#000000]How does one adjust the amount of specularity of a texture. I know that to increase shine in the alpha channel, you darken, but I have never dealt with specular. The model I am working on has a separate file for specular. When I increase/darken the alpha, it appears that the amount of specularity needs to be reduced. Thanks.
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Re: specular paint

Postby Bruce448 » Fri Apr 23, 2010 11:09 am

from the SDK
Last edited by Bruce448 on Fri Apr 23, 2010 11:18 am, edited 1 time in total.
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Re: specular paint

Postby patchz » Fri Apr 23, 2010 1:38 pm

[color=#000000]Thanks Bruce.
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Re: specular paint

Postby JoBee » Fri Apr 23, 2010 3:14 pm

Patchz,

May I suggest you look at other peoples specs to see how they did it.

Hope this helps,
Joe
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Re: specular paint

Postby patchz » Fri Apr 23, 2010 3:56 pm

Patchz,

May I suggest you look at other peoples specs to see how they did it.

Hope this helps,
Joe

[color=#000000]By all means Joe. All advice and suggestions much appreciated. Thanks.
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Re: specular paint

Postby CODY614 » Sat May 01, 2010 2:05 pm

patchz...like JoBee said...!
The other way is to try different colors on the spec map..then go to FSX set the sun low I.E. early morning or late afternoon...And see how they look.
Looking at from different angles you should see different colors.
Experiment...find what you like and what gives the desired effect.
The pic's I posted in the avsim link really give a good indication of how much the colors can vary!
You can try putting a silver or gold over a red color and really see the difference it makes.

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Re: specular paint

Postby patchz » Sun May 02, 2010 12:01 am

patchz...like JoBee said...!
The other way is to try different colors on the spec map..then go to FSX set the sun low I.E. early morning or late afternoon...And see how they look.
Looking at from different angles you should see different colors.
Experiment...find what you like and what gives the desired effect.
The pic's I posted in the avsim link really give a good indication of how much the colors can vary!
You can try putting a silver or gold over a red color and really see the difference it makes.

Jeff

[color=#000000]Thanks Jeff.
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Re: specular paint

Postby olderndirt » Sun May 02, 2010 12:08 pm

I don't have quite so many irons in the fire.
The smell of burning cowhide as new ownership is deftly created - things like this made America great  :).
[img]http://www.simviation.com/yabbuploads/oldrt18.jpg
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Re: specular paint

Postby patchz » Sun May 02, 2010 8:37 pm

I don't have quite so many irons in the fire.
The smell of burning cowhide as new ownership is deftly created - things like this made America great
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