Textures alias in the editor but not in FSX

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Textures alias in the editor but not in FSX

Postby Frequent Flyer » Fri Feb 05, 2010 11:31 am

I'm painting the Stinson 108 from here, as requested here, and am experiencing some problems:
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The first picture is the original paint, and the second is my paint. You can open them in two different tabs, switch between, and see they exactly fit one above the other.

Unfortunately, when testing in the FSX, the textures of my painted aircraft don't alias with the aircraft:
Image

The original aircraft matches the model, just not my paints, and I have no idea why.

Any help is appreciated  :)
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Re: Textures alias in the editor but not in FSX

Postby JoBee » Fri Feb 05, 2010 1:23 pm

I suspect (because I don't have the model) that the white part is on another texture sheet.

Because you only posted one side of the plane, and nothing of the original texture, I am guessing it lines up OK.

You will not be able to replicate the reg numbers on the real plane, try making them not as tall on the port side. You also need to flip them horizontally.

We can't always paint planes to exactly match RW counterparts.

Hope I helped.

cheers,
Joe
Last edited by JoBee on Fri Feb 05, 2010 1:24 pm, edited 1 time in total.
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Re: Textures alias in the editor but not in FSX

Postby LeeC » Sun Feb 07, 2010 8:22 am

There's another texture sheet... Stinson_108_3_T_1.dds which covers the wings and I suspect, fuselage... although I haven't seen the model ingame so I am not too sure.

This is possibly the bit you are missing.

Edit: Actually, I just discovered it's the way the DDS file is edited/saved that can cause the problem. I tried making a simple colour change and got the same result. Then I tried a different way of saving the DDS (different settings in the Photoshop plugin) and it worked fine.

How are you saving the DDS file?

Another Edit: LOL, ignore all that... go into the aircraft.cfg and change the Model=1 to Model= in fltsim.3  :)

I did the same thing, copied fltsim.2 but that was the small tail version which used a different model number.

We're living and learning here.  ;D
Last edited by LeeC on Sun Feb 07, 2010 9:24 am, edited 1 time in total.
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Re: Textures alias in the editor but not in FSX

Postby Frequent Flyer » Sun Feb 07, 2010 9:40 am

[quote]There's another texture sheet... Stinson_108_3_T_1.dds which covers the wings and I suspect, fuselage... although I haven't seen the model ingame so I am not too sure.

This is possibly the bit you are missing.

Edit: Actually, I just discovered it's the way the DDS file is edited/saved that can cause the problem. I tried making a simple colour change and got the same result. Then I tried a different way of saving the DDS (different settings in the Photoshop plugin) and it worked fine.

How are you saving the DDS file?

Another Edit: LOL, ignore all that... go into the aircraft.cfg and change the Model=1 to Model= in fltsim.3
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