flat

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flat

Postby yancovitch » Wed Jan 20, 2010 5:14 pm

on thing i've noticed is that generally, when a plane is backlit, the textures tend to look flat and two dimentional.....without roundness, form or shine or whatever..don't know the words to use to describe......it must be a challenge to overcome this, since i see it so often.....am i the only one noticing this?
Last edited by yancovitch on Thu Jan 21, 2010 7:17 pm, edited 1 time in total.
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Re: flat

Postby garryrussell » Fri Jan 22, 2010 3:53 pm

I don't know which sim you use or which aircraft, but I have FS.9 and it doesn't happen with anything I have on. :-/

A screenshot might help :)
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Re: flat

Postby yancovitch » Sat Jan 23, 2010 6:39 pm

nice of you to respond....didn't think anyone would, cause i figured i was the only one who notice this...using fsx.....and i've seen this very often on screenshots here on the forum........but then again, it's probably just me.....cheers....
Last edited by yancovitch on Sat Jan 23, 2010 6:50 pm, edited 1 time in total.
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Re: flat

Postby jankees » Wed Feb 03, 2010 5:03 am

Yes, it is a challenge, but it is done occasionally. It involves very detailed textures, subtle bumpmapping and careful use of the spec files that FSX supports, but these are hardly ever implemented.
Look at the latest A2A P-47, that has all the shine and shape that I would like to see, but then Martin Catney, the man who designs their textures is a genius in my opinion...

Image

John Terrell did a great job on his P-51B as well I think:

Image
Last edited by jankees on Wed Feb 03, 2010 5:05 am, edited 1 time in total.
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