Hi,
This is the first time I try to repaint an aircraft , and need some help. i see that most texture files are in extended bitmap format, and cannot be read by normal windows programs. ok I have a converter that cinvert them fo normal 24 bit BMP.
Q1) after I edited the texture, do I have to convert them back to extended bitmaps, or will normal BMP files work?
Q2) when saving the bitmap in photoshop, I have to choose the bit setting. wil 32 Bit work, or not? and what is really the difference?
I will appreciate any help :-)
Thanks