DXTbmp

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DXTbmp

Postby Excalibur372 » Sun Feb 08, 2009 7:14 pm

I have FSX and DXTbmp. I open up C208_T. I flip the image so I can see the words. I export the IMAGE, not the alpha to photoshop cs. I drag a delta airlines logo on the airplane. i save it as norm as a dds file. I open it in DXtbmp. i save it back in DXtbmp in a diffrent folder. I made a config file and all that. I open FSX. I open the plane in free flight and the logo,landing gear, and a lot of other stuff in the dds file show up like they are painted on the plane. They are ON THE PLANE. What am i doing wrong? please help!!
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Re: DXTbmp

Postby Hagar » Sun Feb 08, 2009 7:22 pm

Did you remember to flip the edited texture before saving it?
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Re: DXTbmp

Postby Excalibur372 » Sun Feb 08, 2009 7:27 pm

Mirrror it or flip it?
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Re: DXTbmp

Postby Hagar » Sun Feb 08, 2009 7:42 pm

The reverse of what you did before editing it.

I open up C208_T. I flip the image so I can see the words.
Last edited by Hagar on Sun Feb 08, 2009 7:42 pm, edited 1 time in total.
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Re: DXTbmp

Postby RacingLad » Wed Apr 08, 2009 7:07 pm

Can you guys help? I want to change the exhaust hole of the tail on an existing texture with a more realistic one.

How can I start, nobody
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Re: DXTbmp

Postby Dr.bob7 » Wed Apr 08, 2009 7:37 pm

I remember I drew over the exhaust and nothing happened i think you have to do an alpha channel edit (I cant help you with alphas) but thats my opinion
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