I'm having trouble trying to make my aircraft shine the way I want it to. When I make any changes to the alpha channel instead of my changes effecting the reflection on the texture they effect the level of translucency so it ends up looking like I'm flying a helicopter made of red glass.
My process is as follows:
Create a .bmp with Paint Shop Pro 7.
Open .bmp with DXTbmp.
"Send Alpha to Editor" this gives me a blank image in PSP
Paste a copy of the original .bmp onto the blank alpha which gives me a greyscale version of my .bmp
Make changes
Save it
Go back to DXTbmp and "refresh alpha"
Save it all as DXT3
put it in FS9 and fly my glass creation
Anyone know what I'm doing wrong?
Thanks