Texture problem

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Texture problem

Postby MarcXan » Thu Dec 11, 2008 4:07 pm

Hi,
I've got a problem, default textures on a payware or freeware aircraft work fine but each time I repaint one myself when I choose it, without even selecting it, fs2004 crashes. Does anyone know what I could be doing wrong when I'm repainting the textures?
Thanks
                                                                    Marc :)
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Re: Texture problem

Postby garryrussell » Thu Dec 11, 2008 6:14 pm

If you save as 32 bit it will crash FS

Make sure you have DXTBMP by Martin Wright

Save your paint  in you editor as a 24 bit bmp


Call it into DXT BMP and re save as an extended bitmap 32bit 888-8

A 32 extended is not the same as a standard 32bit you would save in say photoshop.

FS need extended BMP to work.

If they are saved as 24 and not re-saved as 32 888-8 then FS will run but the texture will not show

If they are saved as 32 bit and not re-saved as 32 888-8 then FS will crash
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Re: Texture problem

Postby MarcXan » Fri Dec 12, 2008 7:38 am

Thanks, It worked

                                                                              :)Marc
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Re: Texture problem

Postby garryrussell » Fri Dec 12, 2008 7:49 am

Great :)
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