One of the first downloads I downloaded when I first bought FS9 was the "Shuttle Type 9", 2004 miscl. It was okay, except for a Star Trek vehicle, i thought it kind of strange that it handles and flies like a helicopter (slow, unstable at low speeds and so on.. Not exactly what I would expect from the 24th century).
Any-who, along comes the tax rebate, and I get FSX. If I like something in FS9, I like to port it into FSX, making whatever tweaks and additions needed to sim-up and buzz the local towers and chase those little prop jobs and airliners. But I digress...
So, I tried to add the type nine to FSX, and all I got is a black shape. It flies like it does in FSX, but I have some ideas on how to fix that. But back to the texture. I had deleted it for the time being (From FSX) and couldn't find where I had archived the .ZIP, so I re-downloaded it and installed it.
Because I'm planning to mess with the cfg and air files to make it fly like the TAXO "Sixth Day" type heli. I was going to open the texture with BXTBmp, and fool around with it, and gee, no texture in the texture folder. I guess that explains why it was balck, but since it looks okay in FS9, I looked there, and it didn't even have a texture folder.
That puzzels me to no end. How does FS9 do that? No texture, yet the shuttle is white, and the engine pods have their blue and red parts. How does that happen?