Specular Color, Alpha and DXT

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Specular Color, Alpha and DXT

Postby DonAlfonsoRoKil » Fri Nov 09, 2007 10:10 am

puh, pretty complex, that formats, materials etc.

What is Specular Color/Power (FSDS) used for?
Which is the best quality format to save a texture in if I want to include an alpha channel?

best,
rev
DonAlfonsoRoKil
 

Re: Specular Color, Alpha and DXT

Postby AniSkywalker » Sat Nov 10, 2007 1:55 am

I made a thread before you about how to add Specular and fresnel map using given cooradinates.   You know how to that.  What software do you use?
AniSkywalker
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Re: Specular Color, Alpha and DXT

Postby DonAlfonsoRoKil » Sat Nov 10, 2007 4:35 am

Sorry, I didn't see this post  :-/,
but however, I use FSDesignStudio for 3D Modelling and applying the textures and materials to the 3D data.
FSDS is payware (abacuspub.com - somewhere on that site ;) ), but it has a freeware pendant called GMAX (in a subfolder of your FS2004 cdrom1 I think - Not sure how about GMAX on FSX disc).
For texturing I mainly use DXTbmp for opening and saving into that special DXT formatted bmp.
The textures itself I make them with either Paint.Net (freeware, just google) or Photoshop (payware).

If that doesn't answer your question - I am not sure if I misunderstood you - what are fresnel maps? ;)
DonAlfonsoRoKil
 

Re: Specular Color, Alpha and DXT

Postby DonAlfonsoRoKil » Thu Nov 15, 2007 8:14 am

No one knows? Or does no one want to answer?
DonAlfonsoRoKil
 

Re: Specular Color, Alpha and DXT

Postby DonAlfonsoRoKil » Sun Nov 18, 2007 5:31 am

I can't belive no one wants to answer my questions!!!!!!!!!  >:( >:( >:(
I also can't belive there are only people who don't know it at SimV!  :-/ :-/ :-/
DonAlfonsoRoKil
 


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