fs x repaintings

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fs x repaintings

Postby P-graf » Wed Dec 06, 2006 12:42 pm

Hi some of you have proberly worked it out by now, with repainting in FS X
but to contribute with my experiance on repainting.
please read on.

maybe you guys can use my experience so far with FS X paintjobs.
To let you know how I repaint my liveries for FS X read this.

I found that if you take ex. the default A321 clean (white texture) from the texture folder, named A321_1_T.dds then you can edit that in ex. photoshop.

But first you have to take a copy of one of the ex A321 texture folders and rename it ex. texture.Delta
Then copy the clean white A321_1_T.dds file from the texture folder and paste it and replace it into your
new (texture.Delta) folder- this file A321_1_T.dds in this folder can / wil be your workfile. Move it maybe out on your desktop while working on it.

To work on that file in ex photoshop, you will as proberly mentioned by others - convert it to a graphic editing program like into an ex. psd file for photoshop.

For that, I found a useful and working program called dds converter 2 (search for it on the web)
With this program I was able to convert the dds file into an PSD file and back into the dds file.
And yes - worked fine.

When your repaint is done satisfactory for you in. You will in have to edit  
the aircraft.cfg text file to make your livery version appear in FS X as a choice in the aircraft choice window.

To do so I found in the FS X FAQ that microsoft has a program called: Microsoft Visual Basic 2005 Express Edition which I found that worked to save the edited aircraft.cfg file in.

an edited cfg file could look like this though as your next livery number in line ex:

[fltsim.6]
title=Airbus A321 Delta
sim=Airbus_A321
model=
panel=
sound=
texture=Delta
kb_checklists=AirbusA321_check
kb_reference=AirbusA321_ref
atc_id=F-DL-22
atc_airline=Delta Airlines
atc_flight_number=
ui_manufacturer="Airbus"
ui_type="A321"
ui_variation="Delta Airlines"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="The Airbus A321 is a stretched version of Airbus
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Re: fs x repaintings

Postby BourneID » Mon Dec 25, 2006 10:54 pm

Just to add to your comments... specificly the DDS conversion...  Nvidia has some developer tools for DirX at its site..  one of them is a DDS plugin for photoshop CS  

http://developer.nvidia.com/object/nv_t ... tools.html

you open the DDS file and you get a popup to ignore mipmaps... edit the file... and save as... in the file type pulldown... select .dds
and a window comes up giving you options... such as saving as DTX1,DTX2,DTX3 with alpha DTX5, 16,24, and 32 bit... and much more.... check it out...
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