Repaints in FSX--HELP

A great entry on the design ladder, repainting can be rewarding & fun! Learn how here! (Not for repaint requests)

Repaints in FSX--HELP

Postby Scudrunners » Fri Oct 27, 2006 5:42 pm

I am just starting to try some repaints in FSX and wonder if I can get some advise. I have a program called DXTBmp to convert DDS files for painting in various programs. I prefer to use Xara Extreme. Anyhow, when I finish painting, what kind of DDS file do I convert the BMP file back to? DXTBmp allows me to save as a DDS DXT1 (no alpha), DDS DXT1, DDS DXT3, DDS DXT5, DDS 444-4 (16 bit), DDS 555-1 (16 bit), DDS 565 (16 bit),DDS 888-8 (32 bit), DDS 888-8 (24 bit) DDS 555 15, or DDS 256color??

Also would like to know why when I look at the image in DDSBmp, it looks sharp and clear but when it gets onto the A/C, it looks fuzzy and pixelated. Is this normal?
Image
Scudrunners
2nd Lieutenant
2nd Lieutenant
 
Posts: 144
Joined: Fri Jan 09, 2004 1:31 pm
Location: Central VA, USA

Re: Repaints in FSX--HELP

Postby alrot » Fri Oct 27, 2006 5:53 pm


Also would like to know why when I look at the image in DDSBmp, it looks sharp and clear but when it gets onto the A/C, it looks fuzzy and pixelated. Is this normal?


I would suggest you to use better the DTXBmp and without the option of saving MIP,anyway I'm still studying this new FSX format ,I was trying to apply the images in DDS dtx 5 to my old model Citation X inside of 3d max (wich recognize this DDS perfeccly)Looks everything fit correccly but once I exported into *.X then into makemdl 9 all pasted images are twisted ,I think It must be a new makemdl version its about to be release By MS  
Image

Venezuela
User avatar
alrot
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 8961
Joined: Wed Oct 08, 2003 10:47 am

Re: Repaints in FSX--HELP

Postby wji » Sat Oct 28, 2006 11:46 am

Here's what the author of DXTbmp, Martin Wright, has to say about FSX repaints:

"Most important thing is to include mipmaps.
FSX won`t display aircraft DDS textures unless they contain mips.
This may upset a lot of repainters as they have spent the last couple of years removing mipmaps to improve appearance" -- M.W.

Check out Martin's forum for more answers As always, thanks to Martin Wright for DXTbmp and all the support he coninues to give us online.

P.S. Save the FSX textures out to the same format they we imported: DDS DXT5 -- works for me. I've tried the DXT3 format but get some transparency issue I can do without   ::)
Last edited by wji on Sat Oct 28, 2006 11:49 am, edited 1 time in total.
Image PhotoShop 7 user
User avatar
wji
Major
Major
 
Posts: 1644
Joined: Tue May 04, 2004 11:27 am

Re: Repaints in FSX--HELP

Postby Scudrunners » Sat Oct 28, 2006 11:58 am

Thanks Martin.

I haven't any idea what mipmaps are. All I know is I didn't remove any files. I only edited the dds files while in bmp format and changed them back to dds format. Lost the transparency in the windscreen.
Image
Scudrunners
2nd Lieutenant
2nd Lieutenant
 
Posts: 144
Joined: Fri Jan 09, 2004 1:31 pm
Location: Central VA, USA

Re: Repaints in FSX--HELP

Postby wji » Sun Oct 29, 2006 12:25 pm

" I haven't any idea what mipmaps are"

"I have a program called DXTBmp"

May I suggest opening DXTbmp and reading the first screen.

     Image
Suggested Reading: DXTbmp Help (included with DXTbmp)
Image PhotoShop 7 user
User avatar
wji
Major
Major
 
Posts: 1644
Joined: Tue May 04, 2004 11:27 am


Return to Aircraft Repainting

Who is online

Users browsing this forum: No registered users and 462 guests