Size?

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Size?

Postby CODY614 » Sat Jun 10, 2006 12:16 pm

What determins the "Maximum Texture" that can be used on a specific model when painting?
I.E.....
Carenado...........1024x1024
Flight 1 MD-80....4608x512
I tried to double the size on the Carenado,but the textures wouldnt' load in the sim?
Any ideas on this...
P.S. Better painting resolution at 2048x2048 on the Carenado paint.

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Re: Size?

Postby igorski » Sat Jun 10, 2006 12:27 pm

I thought the maximum size was 1024 *1024

Im very surprised to see one at 4608, especially as thats not a power of 2, and to my knowledge all the bmps must have sides that are 2^X eg 64, 128,256,1024 (2048,4096)

They dont have to be square though, thats a point worth noting.
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Re: Size?

Postby gryshnak » Sat Jun 10, 2006 4:18 pm

I thought the maximum size was 1024 *1024

Im very surprised to see one at 4608, especially as thats not a power of 2, and to my knowledge all the bmps must have sides that are 2^X eg 64, 128,256,1024 (2048,4096)

They dont have to be square though, thats a point worth noting.

AFAIK you're right about the 256, 1024 etc.  I've tried it with other sizes and it refused to recognise them.

I have tried making a highly detailed bitmap (2048x2048) but I kept getting memory errors, it must be pretty hungry on the RAM.  It's not uncommon to enlarge a texture to 3072x3072 for repainting in detail, but you resize it back to 1024x1024 before flying.

The bitmaps don't have to be square but they do need to keep to standard sizes - 256x512, 128x1024, etc.

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Re: Size?

Postby CODY614 » Sat Jun 10, 2006 5:03 pm

AFAIK you're right about the 256, 1024 etc.  I've tried it with other sizes and it refused to recognise them.

I have tried making a highly detailed bitmap (2048x2048) but I kept getting memory errors, it must be pretty hungry on the RAM.  It's not uncommon to enlarge a texture to 3072x3072 for repainting in detail, but you resize it back to 1024x1024 before flying.

The bitmaps don't have to be square but they do need to keep to standard sizes - 256x512, 128x1024, etc.

Gryshnak


You sure do get alot of that "blocky" stuff at 1024 on a curve....But 2048...Sweet!.
Oh well...I'll find a work around on it, It's under the tail...The dreaded 9 million curves all coming together spot!
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Re: Size?

Postby wji » Sun Jun 11, 2006 10:25 am

"The dreaded 9 million curves all coming together spot!"
All set in the model and nothing one can do about it. It's best to avoid these areas for anything fancy; i.e., logos, lettering, etc..
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Re: Size?

Postby CODY614 » Sun Jun 11, 2006 11:39 am

Ahhhhh...But sometimes they cant' be avoided!...At 2048 this is almost non-excistant!
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Bummer....


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