"Drawing Failed"

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"Drawing Failed"

Postby Jon H » Fri Jan 13, 2006 2:41 pm

When trying to view aircraft texture files, or open them in Picture It! etc. I get the message "Drawing failed" or "Unable to open picture" and the texture will not open.

Has anyone any idea why this is, and how to rectify it?
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Re: "Drawing Failed"

Postby legoalex2000 » Fri Jan 13, 2006 2:43 pm

happens with model pictures. some people are able to protect their model and paints by some sort of picture encryption.

thats about all i can offer for you.

:)Ramos
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Re: "Drawing Failed"

Postby Alphajet_Enthusiast » Fri Jan 13, 2006 2:45 pm

Its just because the format is not supported.
The way that painters do it is with a program called dxtbmp, available for free download.
Download it, open the texture with it and save it as a different format, as a targa with alpha if you want to paint it.  :)
Theres no problem, even photoshop wont open those textures. Just downloading dxtbmp will make it work.
Last edited by Alphajet_Enthusiast on Fri Jan 13, 2006 2:46 pm, edited 1 time in total.
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Re: "Drawing Failed"

Postby Jon H » Fri Jan 13, 2006 2:46 pm

Where can I get dxtbmp, and what is it?
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Re: "Drawing Failed"

Postby Ivan » Fri Jan 13, 2006 4:01 pm

dxtbmp is a viewer for DXT encoded bitmaps.

http://www.mnwright.btinternet.co.uk/pr ... dxtbmp.htm
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Re: "Drawing Failed"

Postby gryshnak » Fri Jan 13, 2006 6:25 pm

For repainting purposes, bitmaps come in two varieties - 24-bit (normal) and 32-bit (extended).  Most graphics software, including Picture It!, only works with the 24-bit images.  FS2004 only works with the 32-bit kind.  DXTBMP converts one to the other and back again.  So you start with a 32-bit file, convert it to 24-bit, make any changes or repaints that you want, then convert it back to 32-bit so FS2004 can use it again.

(Apologies to all experienced repainters for being over simplistic and not even mentioning alpha channels)

There's a link in my sig if you want to get started in the fun world of repaints.

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Re: "Drawing Failed"

Postby wji » Fri Jan 13, 2006 9:47 pm

"(Apologies to all experienced repainters for being over simplistic and not even mentioning alpha channels)"

Nor 16bit DXT3   ;D
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Re: "Drawing Failed"

Postby H » Sat Jan 14, 2006 12:19 am

"(Apologies to all experienced repainters for being over simplistic and not even mentioning alpha channels)"Nor 16bit DXT3   ;D
Required for CFS1, FS98... However, converting to the higher color formats for texture editing will usually provide much better results (as long as one converts back to the original when done editing, of course :o). 8)
Last edited by H on Sat Jan 14, 2006 12:21 am, edited 1 time in total.
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