by Dr._Who » Mon Aug 22, 2005 6:37 am
I open a texture file with DXTBmp, save it, does some repainting. Here comes the problem. When I then open the file again with DXTBmp and save it as extended bmp, I have to save it as 32-bit to have the same quality as the original, but the original had a size of 567kb, but when I save it, it comes out at 4mb, where am I doing something wrong?