Im thinking about re-texturing Anglo-Virtual Aviation's RAF F4 Phantom in all metal textures just like the ones used on DSB Design's 56 Squadron, 'Firebirds' FS2002 Eurofighter Typhoon.
When i've looked at the Eurofighter textures in DXTBMP the whole of the fuselage area textures are in white - which shows up as transparency in the transparency viewing window on the right.
There is a separate texture file called 'metal texture' or something -but its in a dark grey.
How have they managed to get the metal texture through the transparency, how would i go about replicating it on the Phantom?
Hope someone knows what i'm going on about! ;)
Cheers!
Ed