Alpha Channel ?

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Alpha Channel ?

Postby ludo62 » Mon Aug 02, 2004 8:48 am

Can somebody please tell me where i can find the Alpha Channel tutorials ???. Happy flying

Ludo :)
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Re: Alpha Channel ?

Postby Dan » Mon Aug 02, 2004 1:01 pm

Read the file 'Texture Formats used by FS2002.rtf' included with martin wrights DXTBmp. Thats for the function of alphas, not just for fs2002.
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Last edited by Dan on Mon Aug 02, 2004 1:02 pm, edited 1 time in total.
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Re: Alpha Channel ?

Postby ludo62 » Mon Aug 02, 2004 1:55 pm

Thanks Dan, happy flying

Ludo :)
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Re: Alpha Channel ?

Postby Hawk » Sat Aug 07, 2004 1:13 pm

theres is a great tutorial @  www.gjsmith.net  thats where I learned
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Re: Alpha Channel ?

Postby Travis » Sat Aug 07, 2004 10:04 pm

I just tend to make educated guesses.

The alpha textures are basically just a copy of the textures done in grayscale.

Total black (0,0,0) on the alpha channel represents total reflectivity, like a mirror.

Total white (255,255,255) on the alpha channel represents no reflectivity, like cement.

For things like glossy paint, I use 175,175,175 or a little higher.  For bare metal textures try something like 100,100,100 or maybe a little lower.  Try different combos and see what you can come up with.
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