by Travis » Sat Aug 07, 2004 10:04 pm
I just tend to make educated guesses.
The alpha textures are basically just a copy of the textures done in grayscale.
Total black (0,0,0) on the alpha channel represents total reflectivity, like a mirror.
Total white (255,255,255) on the alpha channel represents no reflectivity, like cement.
For things like glossy paint, I use 175,175,175 or a little higher. For bare metal textures try something like 100,100,100 or maybe a little lower. Try different combos and see what you can come up with.