Why do some texture pictures look wierd?

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Why do some texture pictures look wierd?

Postby Aspiring pilot » Sat Jun 26, 2004 3:53 pm

I have started trying to repaint airsraft, but most of the pictures in the texture files are a bunch af innane vertical lines. Is this how it is supposed to be? And if so, how do you make such detailed repaints with a bar code?

P.S.
I am using paint shop pro 8.
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Re: Why do some texture pictures look wierd?

Postby Hagar » Sat Jun 26, 2004 3:58 pm

Download DXTBmp & read the instructions. http://www.mnwright.btinternet.co.uk/programs/dxtbmp.htm

Also read through a few topics on this board.
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Re: Why do some texture pictures look wierd?

Postby atotti2000 » Sat Jun 26, 2004 4:11 pm

hagar,  :P
you know we've just missed the best oppotunity to say:
'well really, if you squint really hard you can see it vaguely, you need to work it from there'  ::) ;)
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Re: Why do some texture pictures look wierd?

Postby Hagar » Sat Jun 26, 2004 4:21 pm

Sorry Aspireingpilot. Take no notice. On reading my reply I realise I might have been a tad abrupt.

Welcome to SimV & please don't be afraid to ask if you get stuck. ;)
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Re: Why do some texture pictures look wierd?

Postby Aspiring pilot » Sat Jun 26, 2004 7:20 pm

Atotti, believe me, Ive tried. At first, that is what I thought needed to be done.  
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Re: Why do some texture pictures look wierd?

Postby atotti2000 » Sat Jun 26, 2004 8:17 pm

same here, i deleted many a plane thinking the textures were faulty when i first got fs9 ::)

welcome to simV, as hagar said  ;D :P
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Re: Why do some texture pictures look wierd?

Postby Merlin66 » Sun Jul 11, 2004 9:54 pm

Just a comment to the newbies....
The reason some graphics look like "multicoloured barcodes" is that the original .bmp texture ex-PSP7 etc has been compressed using Martin Wright's great utility DXTBmp, this significantly reduces the texture size (in Mb) and allows faster uploads!!!.
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