Nose prob

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Nose prob

Postby Dan » Mon Mar 15, 2004 1:32 pm

Hi guys, I am repainting the deafult Extra 300S In 2002 Pro and no matter how i paint the nose it will always show a slight outline of the original checquer cowling in the background. Is this somthing to do with Alpha Channels, and how can I fix it?
Thanks, Dan
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Re: Nose prob

Postby Hagar » Tue Mar 16, 2004 2:17 pm

Dan. I left this to see if anyone else replied before making suggestions. I've had a quick peek at the Extra main texture & the only chequered part on the whole image is at bottom right. I can't see how the default Alpha Channel would affect it. You can create your own Alpha Channel from the main texture by using the DXTBmp Import Alpha Channel feature if you wish. I'm wondering if some of the crash or damage textures are showing through. Check out extra300s_c.bmp & extra300s_d.bmp. You might need to repaint them.
Last edited by Hagar on Tue Mar 16, 2004 2:19 pm, edited 1 time in total.
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Re: Nose prob

Postby Dan » Tue Mar 16, 2004 2:31 pm

Ok. I have been working on extra_300t.bmp
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Re: Nose prob

Postby Hagar » Tue Mar 16, 2004 2:42 pm

Try repainting the chequered part of extra_300t.bmp first. The nose section might be completely separate from the rest of the fuselage.
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Re: Nose prob

Postby Dan » Tue Mar 16, 2004 2:51 pm

Ok Doug... I have done all of the Cheqs I can find on all 3 files. I am d/ling the DSB design BD5J  ;) at the minute so if the paint doesn't work I will come back online for more ideas!!...
Dan  :D
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Re: Nose prob

Postby Dan » Tue Mar 16, 2004 3:22 pm

Didn't work. I'm  ??? with it now. Here's a screenie Image
Hope you can Help,
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Re: Nose prob

Postby Hagar » Tue Mar 16, 2004 4:09 pm

I did what I should have done before & tried it myself. In the end I got fed up & deleted all the main textures. You can still see a chequered effect on the nose. ??? This makes me think it is something to do with the Alpha Channel after all. I think the chequered part on the actual texture is at the top of the fin. I'm not sure where we go from here. ::)

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Re: Nose prob

Postby Steve_Dra » Tue Mar 16, 2004 4:19 pm

I did what I should have done before & tried it myself. In the end I got fed up & deleted all the main textures. You can still see a chequered effect on the nose. ??? This makes me think it is something to do with the Alpha Channel after all. I think the chequered part on the actual texture is at the top of the fin. I'm not sure where we go from here. ::)

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I agree.  It is the alpha layer, no doubt.  I've seen this before when I've used the alpha from one paintjob on another.  

Just make the entire alpha 255 to check. (saving the original if you want to keep it).

I bet it goes away when you flood fill the alpha to 255. :)
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Re: Nose prob

Postby Stratobat » Tue Mar 16, 2004 4:26 pm

Try this...

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Re: Nose prob

Postby Hagar » Tue Mar 16, 2004 4:29 pm

Thanks guys. I'll check out your suggestions later. There must be some way to fix this. ;)
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Re: Nose prob

Postby Hagar » Wed Mar 17, 2004 3:43 am

Dan. I've tried everything I can think of including Steve's & Stratobat's suggestions. The chequered pattern still remains on the nose even without any textures in the Texture folder. I can only assume this pattern is defined in the MDL file. If you can repaint the nose in the colours you want I think that's the best you can expect.
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Re: Nose prob

Postby Dan » Thu Mar 18, 2004 1:37 pm

Hmm. Awful pity, but wil have to do. What would happen with no alpha's at all?
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Re: Nose prob

Postby Hagar » Thu Mar 18, 2004 2:28 pm

I don't think that will make any difference. There's no harm in trying a texture format without an Alpha Channel just to make sure. Try DXT1 Opaque.
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