by Travis » Tue Nov 04, 2003 2:31 pm
Did you use DXTBmp or similar program? If not, that right there is the problem.
Some textures in FS (specifically reflective textures) utilize a system called DXT3 with Alpha reflections to make the "chrome" or "bare metal" textures you see around, as well as the rest of the reflective textures. Problem is, most paint programs can't read this material, so you end up painting something that doesn't work right on the model. DXTBmp converts these files to something an editor can use, such as *.bmp files, and then converts them back again afterwards.
Download DXTBmp and fiddle around with it. Also search through the posts in the past around here. Every few pages there should be something along these lines.