DXT Repaint

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DXT Repaint

Postby foo_fighter » Mon Sep 15, 2003 8:33 pm

:) ;) :D ;D

Hi Guys!

I was wondering if there is a way to mae *_t.bmp *.l.bmp where they don't exist??
I mean, change the paint scheme to a DXT3 with Alpha ?

thanx!

cya!
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Re: DXT Repaint

Postby Felix/FFDS » Mon Sep 15, 2003 9:01 pm

The proper engineer's answer is yes - make the textures and rename them properly.

The caveat is that if the model doesn't have a  "_t.bmp" texture, but still has reflectivity in FS, it's probably an FSDS2 model, and it handles the naming of the texture slightly different (you don't need the _t).

As regards to the night map "_L", in either case, the MDL file needs to have been prepped to receive a light map.  In building the model, the FSDS user needs to tick off a box when assigning the texture, and the gmax user needs to click a box when producing the model...
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