I use DXTBmp....practically for all my editing work...and along with it the PAINT.NET image editor (not to be confused with windows paint)
I currently have a problem that I have been "bearing" patiently for months and months (practically since I returned to the world of simulation that I have been enduring this problem)
This is the sequence I do to make an edition:
1- I open the texture file with DXTBmp
2-click the "send to editor" button (down arrow button) (automatically opens paint.NET)
3-I edit the image as I wish
4-press "save" in paint.net
5-then in DXTBpm... press "refresh after edit" (up arrow button) (the image is updated)
here comes the "problem":
6- ....in dxtbmp I have to go to the "image" section..and press "FLIP IMAGE" (puts the image upside down)
7-...and then again press "FLIP IMAGE" (the image is straight again)
ONLY LIKE THIS I CAN SAVE THE FILE WITH THE CHANGES MADE....that is, if I don't do the "flip" twice...even if the edition is done and the change is SEEN in dxtbmp...I won't be able to save the files changes.
(of course...when saving, I save as DDS file...and 888-8 32 bit format)
I'm sorry if this is "nonsense"....but while editing many, many, many files... I realized that doing that "double flip" takes more time (it's incredible...but it really does it.. if you edit 10 textures at the same time... and you have dxtbmp open 10 times at the same time... start calculating how many times you make unnecessary or repetitive clicks)
some help?
