Thomas ruth engine textures

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Thomas ruth engine textures

Postby Aidablu1508 » Tue Nov 09, 2021 9:10 am

Hi all, im in a bit of a pickle..

I have been painting liveries for years, but i recently started on thomas ruth, my problem is not painting it self, but i got issues with the engine textures specially on the A330-300 RR version, the engine textures are for the A333-A343, but the engine texture is too small for the RR engine as shown in the photo below, does anyone know how to fix that, i tried in the texture file of the paintkit to fix it, but stil to no avail, hope someone can help me here... the image is flipped as for the DDS texture just for info...

Image
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Re: Thomas ruth engine textures

Postby cevans » Tue Nov 09, 2021 9:27 am

It depends which texture template you used. If you look carefully you will see small differences in the engine and engine supports. It looks like you used the wrong template. Simple solution. Suggest you try throwing in a different model, ge or pw. The base package has all the models included.
Just replace the model in the model folder and don't forget the edit the model.cfg to point to the new model if necessary.
Last edited by cevans on Tue Nov 09, 2021 9:32 am, edited 1 time in total.
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Re: Thomas ruth engine textures

Postby Aidablu1508 » Tue Nov 09, 2021 9:32 am

cevans wrote:Suggest you try a different model, ge or pw. The base package has all the models included.
Just replace the model in the model folder and don't forget the edit the model.cfg to point to the new model if necessary.



same thing happens with the GE and PW, i don't know how to fix it...
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Re: Thomas ruth engine textures

Postby cevans » Tue Nov 09, 2021 9:36 am

I would post the template here but it's 21mb


The RR version is included in the paintkit available here (I think, I've done a lot of repaints of this and I usually use the RR model for simplicity)


https://simviation.com/1/search?submit= ... &x=24&y=10

Certainly fits one the the models.
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Re: Thomas ruth engine textures

Postby cevans » Tue Nov 09, 2021 9:42 am

Another thought. You need to flip image in DXTBMP for DDS textures or leave it as is for BMP

In other words the tail textures are at the bottom of the template in BMP and at the top for DDS



BMP looks like this
Image




DDS looks like this
Image
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Re: Thomas ruth engine textures

Postby Aidablu1508 » Tue Nov 09, 2021 9:43 am

If you had a mega or other file upload system it would be to just share the link to download...

would love a fix to all of them of the A330's engines, as they all fail on the texture :(

it's all flipped as a DDS texture so that is why i don't understand it
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Re: Thomas ruth engine textures

Postby cevans » Tue Nov 09, 2021 10:00 am

The bmp and dds template is included in the paintkit linked above.
The fix is something very simple. Just mess around with the models and textures and you'll get it.

If you can provide a screenshot of your main.dds image and a screenshot of your model folder contents I can help further. It's one or the other
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