Introducing: DOMINICAX (Beta 0.1)

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Re: Introducing: DOMINICAX (Beta 0.1)

Postby MOUSY » Thu Aug 12, 2010 11:35 pm

Another Update
Major set back in the progress.
Thanks to Bob who pointed out that the autogen polygons don't quite work like they should without an addition to the fsx.cfg, which most people won't want to do.
Some areas have trees placed where they shouldn't be. Which means that the polygons have to be redrawn for the whole island.
Meanwhile I'm still waiting on feedback from the other guys on any errors they may have noticed, in addition to those I pointed out above.
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Re: Introducing: DOMINICAX (Beta 0.1)

Postby drbob777 » Sat Aug 21, 2010 6:20 pm

Looks great so far!

Keep up the good work!
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Re: Introducing: DOMINICAX (Beta 0.1)

Postby MOUSY » Mon Aug 23, 2010 8:51 am

Update... Beta 0.2 has been released.
We're almost done!
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Re: Introducing: DOMINICAX (Beta 0.1)

Postby MOUSY » Sat Aug 28, 2010 9:24 pm

Beta 0.3 released.
This should be the final Beta release... fixed alot of problems such as AI traffic compatibility and airport depiction accuracy and added major changes like night textures and autogen light poles.
[align=center][img]http://www.simviation.com/phpupload/uploads/1379790172.png[/img]
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Re: Introducing: DOMINICAX (Beta 0.1)

Postby MOUSY » Sat Sep 11, 2010 9:51 pm

Last edited by MOUSY on Sat Sep 11, 2010 9:51 pm, edited 1 time in total.
[align=center][img]http://www.simviation.com/phpupload/uploads/1379790172.png[/img]
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