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Moveable Contact Points help please.

PostPosted: Wed Nov 14, 2012 10:33 am
by Maverick260
Hi,

I am currently busy editing a U2 Dragonlady for FSX. But I ran into trouble with the "Keep upright" things that they use during take-off. I was planning to use the same idea as the Goose, with its retractable floats. However I can't find anything on how to do that. I've been editing alot of other things for my own use, like placing the gears in the middle to actually simulate a bicycle gear and not a fake tail dragger.

Anyway, does anyone of you have any idea on how to do that? Or even how they did it with the Goose? I know Aerosoft did it with it's catalina, but I don't have any leads on that eather.

Thanks in advance.

Re: Moveable Contact Points help please.

PostPosted: Mon Nov 19, 2012 8:09 am
by Maverick260
No chance?

Re: Moveable Contact Points help please.

PostPosted: Tue Dec 04, 2012 9:43 am
by garryrussell
Probably special XML coding compiled into the model.

Re: Moveable Contact Points help please.

PostPosted: Sat Jan 05, 2013 1:42 pm
by Felix/FFDS
Consider that your "right" and left contact points both have an x-coordinate of "0".  Your tip gears are auxiliary gears...  For animation purposes, you can call them "L_gear_02" and "R_gear_02"