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Re: Mitch sparked my intrest again...

PostPosted: Thu Oct 27, 2011 1:59 pm
by alrot
[quote]Good news: It's now FSX native! :D

Bad news: Smoothing issue...

Re: Mitch sparked my intrest again...

PostPosted: Thu Oct 27, 2011 4:38 pm
by skoker
Actually its a format error...

Re: Mitch sparked my intrest again...

PostPosted: Fri Oct 28, 2011 2:53 am
by Mitch.
[quote]I see also that Mitch haven't exported to FSX game his      
Beechcraft Starship

Re: Hawker 4000 Project

PostPosted: Fri Oct 28, 2011 5:21 pm
by skoker
The good news:
Image

The Bad News:
Image

Any solution? ;D

Re: Mitch sparked my intrest again...

PostPosted: Fri Oct 28, 2011 5:41 pm
by Xpand
You mirrored the fuselage using that godforsaken button didn't you? Shame on you... You should have used the mirror modifier... If that's not the problem try using the normals modifier and flip the normals on that side...

Re: Mitch sparked my intrest again...

PostPosted: Fri Oct 28, 2011 5:46 pm
by hyperpep111
Great looking plane :o. I'll probably never get to that level of degree so Perhaps I should start blabbing about textures ;D ;D ;D ::).
And Xpand, Can He use Ctrl+Z?

Re: Mitch sparked my intrest again...

PostPosted: Fri Oct 28, 2011 5:46 pm
by alrot
xpand is right, BTW what airplane is this?

Re: Mitch sparked my intrest again...

PostPosted: Fri Oct 28, 2011 6:33 pm
by Xpand
He can just delete the bad faces and mirror the fuselage again, this time using the mirror modifier...

Re: Mitch sparked my intrest again...

PostPosted: Fri Oct 28, 2011 7:20 pm
by alrot
He can just delete the bad faces and mirror the fuselage again, this time using the mirror modifier...

or in Modifiers search for Mesh Editing/normal/flip normals , I think you already said that , there are many ways LOL but its looking great, isn't it?

Re: Mitch sparked my intrest again...

PostPosted: Fri Oct 28, 2011 10:10 pm
by Mitch.

xpand is right, BTW what airplane is this?


Hawker 4000. Coming along very nicely Jordan, the cabin door is on the other side but you already knew that. ;D

Re: Mitch sparked my intrest again...

PostPosted: Fri Oct 28, 2011 11:47 pm
by skoker
...Jordan, the cabin door is on the other side but you already knew that. ;D

Really?!?! :o :o :o ;D

Two more for the night/morning.

Re: Mitch sparked my intrest again...

PostPosted: Sat Oct 29, 2011 5:40 am
by Xpand
I suggest you finish the whole basic plane, before mapping it seriously (The fuselage and wings, including the stabs and other details, with all the doors, windows, gear wells and such cut). Then take a picture of left, right, top, bottom depending of the part you want to map, for example the fuselage you need just the left and right side. If you want more detail you can also take a pic at the flat bottom parts. Then just paste everything in a texture sheet and try to preserve space, or not if you have no trouble in using multiple texture sheets, but try to put stuff as close as possible with no big white spaces in between.

To map the fuselage just map the first side, it can be left or right. Then select the polys of the oposite side and, with those selected, add a uvw map modifier and make it square, then add a uvwunwrap modifier and place the polys on their correspondent space.

Ah, and take the pics in orthogonal views, not perspctive otherwise they won't fit the model when you try to map it.

Re: Mitch sparked my intrest again...

PostPosted: Sat Jan 28, 2012 3:08 pm
by skoker
Image
Finally added a tail and started engines! :D  Hopefully I will get to work more on this in the coming months :)

Re: Mitch sparked my intrest again...

PostPosted: Sat Jan 28, 2012 4:23 pm
by Fishbed7701
I can't wait, I love private jets!

Re: Mitch sparked my intrest again...

PostPosted: Tue Jan 31, 2012 4:04 pm
by skoker
Anyone want to help make the reverser and cockpit?   :D

Image

Added fan blades ;)