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Re: Beechcraft Starship Project

PostPosted: Thu Nov 03, 2011 2:29 am
by FoxThree
Looks awesome Mitch. [smiley=thumbsup.gif]

Re: Beechcraft Starship Project

PostPosted: Thu Nov 03, 2011 5:15 am
by JakesF14
Hi Mitch,

I've started on this tutorial: http://www.simviation.com/gryphon/tutorials/gMax_10.htm

This one is a bit advanced, but I am sure you will figure it out..  http://www.aerodynamika.com/cgi-bin/yab ... 1126473781

there are many tricks, with shine, g,ass, etc, but the basics are the same. Once you get to map them, it will be a battle 90% won!

Re: Beechcraft Starship Project

PostPosted: Thu Nov 03, 2011 9:07 am
by alrot
Mitch....once again , Let me know if you need any help (Animations, wheel turnings , flaps movements ,props etc)

but just in case (Maybe you already know this) and if it is this can work out for others

Re: Beechcraft Starship Project

PostPosted: Thu Nov 03, 2011 1:42 pm
by FSX_Dude
Looks fun can't wait to fly it. [smiley=thumbsup.gif] [smiley=thumbsup.gif] [smiley=thumbsup.gif] [smiley=thumbsup.gif]

Re: Beechcraft Starship Project

PostPosted: Thu Nov 03, 2011 2:59 pm
by jetprop
nice 8-)

i still need to get my aircraft to fly the right way around.  :D

Re: Beechcraft Starship Project

PostPosted: Fri Nov 04, 2011 1:31 am
by JakesF14
[quote]

i still need to get my aircraft to fly the right way around.

Re: Beechcraft Starship Project

PostPosted: Fri Nov 04, 2011 11:31 am
by jetprop
tried that.
for some weird reason it doesn't work.

anyways,that model was just for getting to know some of the stuff.
i will make a new model so...

Re: Beechcraft Starship Project

PostPosted: Sat Nov 05, 2011 11:00 pm
by Mitch.
Thankyou gents. :)

[quote]Hi Mitch,

I've started on this tutorial: http://www.simviation.com/gryphon/tutorials/gMax_10.htm

This one is a bit advanced, but I am sure you will figure it out..

Re: Beechcraft Starship Project

PostPosted: Sun Nov 06, 2011 6:53 am
by Xpand
You using gmax?
Costumize/preferences: Viewport Tab/Configure driver
Make background/download texture size 1024.

Re: Beechcraft Starship Project

PostPosted: Wed Dec 28, 2011 9:34 am
by Xpand
Well, the way I use to map is grab the part that I want to map, for example the fuselage, and isolate it from the other parts by hidding them. Then take a print screen of it in the viewport that is best (in round fuselages like yours you're better off using the left viewport) with the best zoom I can get while the part is still all in screen.
Then paste that print screen in photoshop or whatever and select only the flat grey viewport with the fuselage in it and copy it. Create a 1024^2 px or 2048^2 px to paste the fuselage and remove the flat grey part that outlines the fuselage. then just resize and move it around to fit the texture better.
In gmax you add a UVWmap modifier to the fuselage, make it square and align it to the side view. Then add a UVWunwrap modifier to position the fuselage edges on the texture. Make sure you have the texture material applied to the object. Ah, and the material must be FSX material and to display the texture on the viewport you have to click on the blue cube on the material editor. To display the map in the UVWunwrap editor click on the pick texture rollout and select your texture...
Here's an example of a texture sheet from my S-46 Orca:
Image