first succes.

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Re: first succes.

Postby Mitch. » Sat Oct 29, 2011 7:27 am

You can add an 'optimize' modifier from the modifier stack. Play around with the varibles, you should be able to find the right balance between detail and polygon count. However, 10k in polys in nothing my Starship currently sits at 80k, I have 10k in the engine nacelles alone. ;D
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Re: first succes.

Postby jetprop » Sat Oct 29, 2011 9:20 am

haha.

but thanks guys,it worked. :) :) :)
i am going to export soon and i will see what i got. :)



well,i exported it but a tiny problem:its flying backwards. :D :D :D ;D ;D
i must turn the model around but then i am ready for learning how to do animations and textures.(someday ::) )


ok another problem:it only flies backwards.
i tried to turn the model around but to no avail.
anyone know what the prob is?
yeah i know,i have lots of problems. :D
Last edited by jetprop on Sat Oct 29, 2011 10:06 am, edited 1 time in total.
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Re: first succes.

Postby Xpand » Sat Oct 29, 2011 10:34 am

In gmax the front view is the rear of the plane and the back view is the front. In the left view, the plane must have the nose oriented to your left.
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Re: first succes.

Postby jetprop » Sat Oct 29, 2011 10:41 am

ok thanks.
i will try,i think i had that at first but...
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Re: first succes.

Postby jetprop » Sat Oct 29, 2011 10:49 am

sorry if posting twice in a row isn't allowed(it isn't on some forums)

it didn't work.
its still flying backwards.

i know you are getting sick of me. XD
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Re: first succes.

Postby Xpand » Sat Oct 29, 2011 11:08 am

Weird... Check the fuselage's Pivot. Align it to world... Did you remember to export after you made the changes?  ;D
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Re: first succes.

Postby jetprop » Sat Oct 29, 2011 11:13 am

i never forget things! ::) ;D

but it didn't work,will i try and move the pivot point around?
Last edited by jetprop on Sat Oct 29, 2011 11:21 am, edited 1 time in total.
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Re: first succes.

Postby alrot » Fri Nov 04, 2011 4:39 pm

Taken from here

http://205.252.250.26/cgi-bin/yabb25/Ya ... 5660/15#15

[quote]nice 8-)

i still need to get my aircraft to fly the right way around.
Last edited by alrot on Fri Nov 04, 2011 4:41 pm, edited 1 time in total.
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Re: first succes.

Postby jetprop » Sat Nov 05, 2011 6:31 am

hhhmmm.
i think i already tried that but i will check.

and what are the coordinates?

Do and exercise reduce the size of you project to a similar as and example SET it in the same position I'm showing to you 

what does that mean?
sorry but that sentence is a bit hard to read.
Last edited by jetprop on Sat Nov 05, 2011 7:53 am, edited 1 time in total.
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Re: first succes.

Postby alrot » Sat Nov 05, 2011 8:43 am

[quote]hhhmmm.
i think i already tried that but i will check.

and what are the coordinates?

[quote]Do and exercise reduce the size of you project to a similar as and example SET it in the same position I'm showing to you
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Re: first succes.

Postby jetprop » Sat Nov 05, 2011 9:12 am

i have it like that for ages...
i don't know whats wrong.
if i don't fix it i am just going to make something else. :-/
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Re: first succes.

Postby JakesF14 » Mon Nov 07, 2011 2:18 am

I've had a similar problem with the JBizz . Have you tried to select the Exterior part ( or the first part in your hierarchy), and reset the X-Form?
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Re: first succes.

Postby jetprop » Mon Nov 07, 2011 3:28 am

no,i will try that when i come back from school.
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Re: first succes.

Postby JakesF14 » Mon Nov 07, 2011 8:59 am

Cool. It will probably rotate your aircraft in a 90 deg orientation, but then, after resetting the X =Form, you can rotate it back to the position it need to be. Hope it helps!
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Re: first succes.

Postby jetprop » Tue Nov 08, 2011 10:03 am

where is the x-form?
you mean the x-axis?
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