You can add an 'optimize' modifier from the modifier stack. Play around with the varibles, you should be able to find the right balance between detail and polygon count. However, 10k in polys in nothing my Starship currently sits at 80k, I have 10k in the engine nacelles alone.
but thanks guys,it worked. i am going to export soon and i will see what i got.
well,i exported it but a tiny problem:its flying backwards. i must turn the model around but then i am ready for learning how to do animations and textures.(someday )
ok another problem:it only flies backwards. i tried to turn the model around but to no avail. anyone know what the prob is? yeah i know,i have lots of problems.
Last edited by jetprop on Sat Oct 29, 2011 10:06 am, edited 1 time in total.
Cool. It will probably rotate your aircraft in a 90 deg orientation, but then, after resetting the X =Form, you can rotate it back to the position it need to be. Hope it helps!