first succes.

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first succes.

Postby jetprop » Fri Oct 28, 2011 11:33 am

i finaly made an aircraft with more then 20 polys!
its an improved version of the one i showed a long time ago:
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i don't know anything about animations and i failed at the gear over and over again+i can't export so i may just give it to someone with more knowlage. :-/
but what do you guys think about it?

i will soon do a polycount but i think its about 1000...
it doesn't look like it has much polys in the pics but you must remember the body+cockpit window.
Last edited by jetprop on Fri Oct 28, 2011 11:37 am, edited 1 time in total.
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Re: first succes.

Postby FSX_Dude » Fri Oct 28, 2011 12:00 pm

Looking good Jetprop.I don't really know about that stuff. :-/
I don't need a Sign.....wait......Damn!
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Re: first succes.

Postby alrot » Fri Oct 28, 2011 12:11 pm

i finaly made an aircraft with more then 20 polys!
its an improved version of the one i showed a long time ago:
Image
i can't export so i may just give it to someone with more knowlage. :-/



I told yesterday to Skoker how to , check in the bottom of this topic and second page

http://205.252.250.26/cgi-bin/yabb25/Ya ... 483899/0#0
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Re: first succes.

Postby jetprop » Fri Oct 28, 2011 12:26 pm

there isn't anything with fsxgamepack....
not in the sdk or gmax...
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Re: first succes.

Postby alrot » Fri Oct 28, 2011 1:02 pm

there isn't anything with fsxgamepack....
not in the sdk or gmax...

yes there is , I can't remember right now where exactly is in the FSX-SDK-SP2 or aceleration, is a folder that has those 9 files , it says, FSX_GmaxGamePack
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Re: first succes.

Postby jetprop » Fri Oct 28, 2011 1:08 pm

in the sdk part i only have the 'kits' and in the gmax part i only have the installer and the help files(wich i can't open because i don't have winzip).

and i have both service packs so...
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Re: first succes.

Postby jetprop » Fri Oct 28, 2011 1:24 pm

ok it isn't there.
i used search,i looked up tutorials but the folder isn't on this computer!
i have installed the sdk properly but it just isn't there!
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Re: first succes.

Postby alrot » Fri Oct 28, 2011 2:07 pm

Ok lets calm down , I will give you this link that have instructions where is the files and how to install it

http://www.fsdeveloper.com/wiki/index.p ... x_gamepack
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Re: first succes.

Postby jetprop » Fri Oct 28, 2011 2:42 pm

tried that already.
didn't work.
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Re: first succes.

Postby Xpand » Fri Oct 28, 2011 3:04 pm

You're using gmax right? Go to the FSX SDK instalation folder (Microsoft games). Go to this directory: SDK/Environment kit/Modeling sdk/FSX_GMAXGamepack
and start gmax from the link presented there.
That is all you have to do. (IF you have the FSX SDK)
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Re: first succes.

Postby jetprop » Fri Oct 28, 2011 3:16 pm

thats the problem:there is no FSX_GMAXGamepack.
sorry if i apear abit rude/impatient but...(i need to stop using ... all the time.)


this is my eviroment folder thing:
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Re: first succes.

Postby Xpand » Fri Oct 28, 2011 3:37 pm

You seem to be lacking the 3dsm9 folder as well...
But that's the first instalation or did you instal SP1, SP1a and Acceleration already?
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Re: first succes.

Postby jetprop » Sat Oct 29, 2011 4:23 am

i am actualy not sure.
i have fsx gold edition and from what i can tell not many people have that.(gold edition= fsx deluxe and acceleration)


did a polycount on the new version,well,i think 10000 is a bit too much. :D
how do i remove excess polygons?
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Re: first succes.

Postby Xpand » Sat Oct 29, 2011 5:43 am

Bah, I have 35k on the Orca and 37k on the Blackfish. Not to mention the YAK-15, which is only at 40% and already has 30k....
That won't be a problem... But check the acceleration disk for the SP1a and Acceleration SDK

You can't simply remove them. Deleting them will create holes in the plane and won't make any diference in helping you to reduce the polycount. You should account for that when you are starting the plane from the basic shape.
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Re: first succes.

Postby jetprop » Sat Oct 29, 2011 6:52 am

ok thanks for the advice.
i will just have to cope with the slow loading.
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