YAK-15 Feather Project

Anything to do with Aircraft Design, FSDS, G Max, Aircraft Animator, SDL Edit, etc. Novice or skilled - stop here & learn!

YAK-15 Feather Project

Postby Xpand » Mon Aug 29, 2011 5:00 pm

I posted in the aircraft wanted section that I was making this plane, but I'll post the development here. Curiously I have no new pics to show, because I've been busy, so here are some from a few days ago...
Image

Image

Image

Image

Image

And a bonus profile image:
http://img193.imageshack.us/img193/8011/yak15.jpg

I'm still struggling with the lack of images on some parts of the cockpit like the intrument panel's cover and gunsight strut.
Xpand
1st Lieutenant
1st Lieutenant
 
Posts: 381
Joined: Fri Feb 22, 2008 6:55 pm

Re: YAK-15 Feather Project

Postby Xpand » Wed Aug 31, 2011 6:38 am

So I started to paint the exterior:
Image

Long and tedious thing to do...
Last edited by Xpand on Wed Aug 31, 2011 6:38 am, edited 1 time in total.
Xpand
1st Lieutenant
1st Lieutenant
 
Posts: 381
Joined: Fri Feb 22, 2008 6:55 pm

Re: YAK-15 Feather Project

Postby hyperpep111 » Wed Aug 31, 2011 8:28 am

That looks cool 8-). And Like your s-15 sig :P


[center]Ren
Most people think that flying a plane is dangerous, except pilots because they know how easy it is.
Arguing with a pilot is like wrestling with a pig in the mud, after a while you begin to think the pig likes it.
User avatar
hyperpep111
Major
Major
 
Posts: 1326
Joined: Sat Jul 16, 2011 2:02 pm
Location: 93 million miles from sun

Re: YAK-15 Feather Project

Postby Xpand » Wed Aug 31, 2011 10:19 am

Thanks!
I have a feeling that that sig will turn into a real FSX plane if all goes well. (though I haven't even draw the blueprints and made the calcs)...
But I'm already seeing its cockpit: The whole glass canopy turning blue with the VTOL info (Vertical speed, flaps position, etc.) Then, 4 arrows, two on each of the canopy side moving upwards showing that the VTOL mode is on. Can you imagine! Man! That would be awesome... Also, when the plane stals the canopy projected HUD turns red, when in High-G maneuvers it turns green. That's something I tried to do with the S-46 Orca but with the cockpit lighting... I couldn't because if you had the lights on, the three light colors (red,green,white) would be all active and, for example, if you had them on, the red light would disappear when you stalled instead of lighting up...
Last edited by Xpand on Wed Aug 31, 2011 10:29 am, edited 1 time in total.
Xpand
1st Lieutenant
1st Lieutenant
 
Posts: 381
Joined: Fri Feb 22, 2008 6:55 pm

Re: YAK-15 Feather Project

Postby hyperpep111 » Wed Aug 31, 2011 11:06 am

Oh and not to be naggy. Are you resuming your awesome f-22 raptor? :-/


[center]Ren
Most people think that flying a plane is dangerous, except pilots because they know how easy it is.
Arguing with a pilot is like wrestling with a pig in the mud, after a while you begin to think the pig likes it.
User avatar
hyperpep111
Major
Major
 
Posts: 1326
Joined: Sat Jul 16, 2011 2:02 pm
Location: 93 million miles from sun

Re: YAK-15 Feather Project

Postby Xpand » Wed Aug 31, 2011 12:23 pm

No, not likely... sorry... I just don't feel like doing every single one of the gauges exactly like the real thing and having to look up a plane that I can't even stand looking at it... It seemed like a neat idea back then... Anyways, I'll let it be in case I have a burst of willingness to make it...
Xpand
1st Lieutenant
1st Lieutenant
 
Posts: 381
Joined: Fri Feb 22, 2008 6:55 pm

Re: YAK-15 Feather Project

Postby hyperpep111 » Wed Aug 31, 2011 2:00 pm

Oh well. Hope that motivation will come cause that raptor looks like a treat 8-) 8-) 8-)


[center]Ren
Most people think that flying a plane is dangerous, except pilots because they know how easy it is.
Arguing with a pilot is like wrestling with a pig in the mud, after a while you begin to think the pig likes it.
User avatar
hyperpep111
Major
Major
 
Posts: 1326
Joined: Sat Jul 16, 2011 2:02 pm
Location: 93 million miles from sun

Re: YAK-15 Feather Project

Postby Xpand » Thu Sep 01, 2011 11:31 am

Finished texturing (80% of the exterior, landing gear, gear wells, inner flaps and flap wells are still blank) and took it for a ride:
Image

Image

Image

Another paintscheme:
Image

Next: Cockpit...
Last edited by Xpand on Thu Sep 01, 2011 11:33 am, edited 1 time in total.
Xpand
1st Lieutenant
1st Lieutenant
 
Posts: 381
Joined: Fri Feb 22, 2008 6:55 pm

Re: YAK-15 Feather Project

Postby hyperpep111 » Thu Sep 01, 2011 12:10 pm

Oooooh this looks so cool 8-) 8-). And that's only a few days old?


[center]Ren
Most people think that flying a plane is dangerous, except pilots because they know how easy it is.
Arguing with a pilot is like wrestling with a pig in the mud, after a while you begin to think the pig likes it.
User avatar
hyperpep111
Major
Major
 
Posts: 1326
Joined: Sat Jul 16, 2011 2:02 pm
Location: 93 million miles from sun

Re: YAK-15 Feather Project

Postby Xpand » Thu Sep 01, 2011 12:46 pm

A couple of weeks yes... Almost done with the flight dynamics. It only lacks the near ground lift and some wing effiecency stuff. It flys gorgeously...
Xpand
1st Lieutenant
1st Lieutenant
 
Posts: 381
Joined: Fri Feb 22, 2008 6:55 pm

Re: YAK-15 Feather Project

Postby Xpand » Mon Sep 05, 2011 12:15 pm

Ok, started the panel and major cockpit details. Took a while to get the appropriate info in order to make the panel exactly like in real life...

Image
Xpand
1st Lieutenant
1st Lieutenant
 
Posts: 381
Joined: Fri Feb 22, 2008 6:55 pm

Re: YAK-15 Feather Project

Postby hyperpep111 » Mon Sep 05, 2011 12:44 pm

Wow :o Good luck with that 8-) ;) It's gonna be awesome :D
Most people think that flying a plane is dangerous, except pilots because they know how easy it is.
Arguing with a pilot is like wrestling with a pig in the mud, after a while you begin to think the pig likes it.
User avatar
hyperpep111
Major
Major
 
Posts: 1326
Joined: Sat Jul 16, 2011 2:02 pm
Location: 93 million miles from sun

Re: YAK-15 Feather Project

Postby Dickert » Tue Sep 06, 2011 12:56 am

Wow Xpand , that Yak looks great.  Love the detail on the landing gear.  So a question... I keep reading how very high detail slows the confuser frame rates, so how do you draw the line as to how much detail is too much?

ps.  the Yak looks great in red!
Image
User avatar
Dickert
2nd Lieutenant
2nd Lieutenant
 
Posts: 177
Joined: Tue Feb 05, 2008 7:35 pm
Location: Ontario Canada

Re: YAK-15 Feather Project

Postby Xpand » Tue Sep 06, 2011 6:07 am

Thanks!
Well, the limits to the detail are already intuitive in my case. I know my planes, when complete, have an average of 15000 to 30000 polys The (S-46N has 22k, for example). For example, the landing gear of the Yak, I tried to squeeze out as much detail as I could from a 16 side cylinder. And then there are a few simple things you can do like welding vertices together that, in normal zoom look like only one vertex. I know the YAK-15 has around 10580 polys, though there are a few polys that are going to disappear, like the ones inside the panel holes...
Xpand
1st Lieutenant
1st Lieutenant
 
Posts: 381
Joined: Fri Feb 22, 2008 6:55 pm

Re: YAK-15 Feather Project

Postby Xpand » Sat Sep 17, 2011 1:11 pm

Okay, I finished the aiming sight and started with the details around the sides of the cockpit. I'm doing this forth to back.
Image

Image
Xpand
1st Lieutenant
1st Lieutenant
 
Posts: 381
Joined: Fri Feb 22, 2008 6:55 pm

Next

Return to Aircraft & 3D Design

Who is online

Users browsing this forum: No registered users and 283 guests