Lights on the Aircraft

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Lights on the Aircraft

Postby CaptJon1979 » Tue Apr 19, 2011 5:29 am

Is there a way to turn up the brightness of the lights on any aircraft to make it look more realistic.
I looked in my .Cfg file on the aircraft i'm working on but i don't know what the numbers mean when i look in a different aircraft.cfg file. I'm a noob at aircraft design but not scenery.
The Lights on the wingtips of the aircraft are to dim and their is no strobe lights have tried messing with the aircraft.cfg file made a back up before doing it but it doesnt brighten up the lights or even add the strobes as i was told.
Any help will be appreciated. Thanks
Last edited by CaptJon1979 on Tue Apr 19, 2011 10:52 pm, edited 1 time in total.
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Re: Lights on the Aircraft

Postby Groundbound1 » Wed Apr 20, 2011 11:20 am

If the lights aren't modeled into the aircraft, then the lights are produced by effect files. (.fx) In the aircraft.cfg, find the lights section for reference to the effect files in question.

The snip below is from the FS9 default Lear:
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3,
Last edited by Groundbound1 on Wed Apr 20, 2011 11:26 am, edited 1 time in total.
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Re: Lights on the Aircraft

Postby CaptJon1979 » Wed Apr 20, 2011 10:38 pm

Thanks this helped out alot. Now i know how to tweak the lights and position them just right for the perfect authenic lighting of a F-19 Nighthawk that i've been work on for the past 3 years. :)
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Re: Lights on the Aircraft

Postby M. Lang » Thu Jul 07, 2011 2:19 pm

Along this line....

I too am new at aircraft design but I am learning fast.
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Re: Lights on the Aircraft

Postby Groundbound1 » Thu Jul 07, 2011 3:19 pm

[quote]Along this line....

I too am new at aircraft design but I am learning fast.
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Re: Lights on the Aircraft

Postby M. Lang » Fri Jul 08, 2011 3:19 am

[quote
First thing's first...IF the light is modeled into the aircraft, there isn't much of anything you can do to change it without the original source code for that model. Modeling a light into the model itself is usually only done if that light will need to move. For example, if you have a carrier based aircraft like an F-18, many modelers will opt to have some of the lights modeled into the aircraft itself so that, lets say, when the wings are folded, the nav lights will fold with the wings instead of just remaining stationary, hanging out in mid-air.

Try setting the light type of the beacon you're trying to add to type "3", and see what you get. I really don't know all the ins and outs of it, but if I'm not mistaking, many times, the switches you use in the cockpit to turn those lights on are actually gauges, and if those gauges aren't programed to recognize certain light types, they won't work. Like I said, this is just my best GUESS as to what's happening, and I could very well be wrong.
[/quote]


Most Excellent!

Here is the sharware aircraft in question...

http://simviation.com/1/search?submit=1 ... =falcon+10

The good news is that it worked exactly as you had stated!

So after a little experimentation, I now have BOTH beacons not only working but where they should be!
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Re: Lights on the Aircraft

Postby Club508 » Fri Jul 08, 2011 12:00 pm

(just a little designer's advice)
Last edited by Club508 on Fri Jul 08, 2011 12:01 pm, edited 1 time in total.
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Re: Lights on the Aircraft

Postby M. Lang » Sat Jul 09, 2011 2:09 am

Hey Thanks for the info Club!  I'll give it a try!
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Re: Lights on the Aircraft

Postby Club508 » Fri Jul 22, 2011 9:42 am

I forgot to mention one thing in my above comment. Don't replace the _T with the new image.  Replace the _L image.
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