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First thing's first...IF the light is modeled into the aircraft, there isn't much of anything you can do to change it without the original source code for that model. Modeling a light into the model itself is usually only done if that light will need to move. For example, if you have a carrier based aircraft like an F-18, many modelers will opt to have some of the lights modeled into the aircraft itself so that, lets say, when the wings are folded, the nav lights will fold with the wings instead of just remaining stationary, hanging out in mid-air.
Try setting the light type of the beacon you're trying to add to type "3", and see what you get. I really don't know all the ins and outs of it, but if I'm not mistaking, many times, the switches you use in the cockpit to turn those lights on are actually gauges, and if those gauges aren't programed to recognize certain light types, they won't work. Like I said, this is just my best GUESS as to what's happening, and I could very well be wrong.
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Most Excellent!
Here is the sharware aircraft in question...
http://simviation.com/1/search?submit=1 ... =falcon+10The good news is that it worked exactly as you had stated!
So after a little experimentation, I now have BOTH beacons not only working but where they should be!