Texture Conversion

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Texture Conversion

Postby Bumkin » Tue Jul 19, 2011 8:42 am

Is there a way to modify or convert a FS9 texture so that it is compatable with FSX Acceleration/SP2?  One pack of the Virtavia Phantom freeware is compatable with FSX but two packs are not.  One of the packs which is not compatable contains the US Navy Phantoms which are the textures I am interested in.  Thanks.
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Re: Texture Conversion

Postby Club508 » Tue Jul 19, 2011 11:21 am

(This is for regular FSX, I haven't installed my new FSX Accelleration yet)  If you mean the format like DXT or dds than yes it is.  It is still possible to use extended bitmaps in FSX like you do in FS9.
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Re: Texture Conversion

Postby BrandonF » Tue Jul 19, 2011 1:48 pm

He wants to know how to convert the textures, not if if they are compatible. While BMPs will work, DDS is better in FSX.

Simply open the textures in DXTBmp, flip the image and alpha by clicking "Image" in the menubar, and save as a DDS DXT5. (DDS 888-8 32 bit if the texture is for glass or something transparent) Delete the BMP textures once all the DDS textures have been saved.

If you are having visual issues (black glass, non-transparent parts that should be transparent, etc) then there is another fix that can probably help.
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Re: Texture Conversion

Postby Bumkin » Wed Jul 20, 2011 7:47 am

Thanks for the reply Brandon. One question, there are a number of types of DDS textures (DDS DXT1, DDS DXT2, etc.).  Which of the multiple DDS texture types is best for Acceleration/SP2?
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Re: Texture Conversion

Postby JoBee » Wed Jul 20, 2011 9:03 am

Here is a texture formats overview- http://www.fsdeveloper.com/wiki/index.p ... s_overview

Which is best is really a situational question.

It boils down to "what is the texture artist using trying to accomplish with the alpha channel".

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Re: Texture Conversion

Postby alrot » Thu Jul 21, 2011 3:20 pm

[quote]Thanks for the reply Brandon. One question, there are a number of types of DDS textures (DDS DXT1, DDS DXT2, etc.).
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