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My experimental fighter made in Blender

PostPosted: Thu Jan 13, 2011 3:45 pm
by Fitter
:D

Hello Guys! Here I am after a loooong time.

Take a look at this toy I made using Blender... 4 hours of work

Re: My experimental fighter made in Blender

PostPosted: Sun Jan 16, 2011 11:38 pm
by Dickert
Looks like a 50's lawn dart so far.

Re: My experimental fighter made in Blender

PostPosted: Mon Jan 17, 2011 7:36 am
by X.G.Aus
still using the old version of Blender I see; I guess texturing the thing shouldnt be too hard, just UV unwrap it, and use photoshop to get the textures right.

Re: My experimental fighter made in Blender

PostPosted: Mon Jan 17, 2011 4:02 pm
by Fitter
[quote]Looks like a 50's lawn dart so far.

Re: My experimental fighter made in Blender

PostPosted: Mon Jan 17, 2011 4:14 pm
by Fitter
Hello,

Did some changes on the design... in the belly specially...and the canopy size is bigger.

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Re: My experimental fighter made in Blender

PostPosted: Tue Jan 25, 2011 4:40 pm
by Fitter
still using the old version of Blender I see; I guess texturing the thing shouldnt be too hard, just UV unwrap it, and use photoshop to get the textures right.


Can you do the textures when the model is finished?

I'm not that good in textures... :D

Re: My experimental fighter made in Blender

PostPosted: Tue Jan 25, 2011 4:46 pm
by Fitter
Updates... all moving parts were cuted... now I'll start do make the cockpit... comments are welcome

Re: My experimental fighter made in Blender

PostPosted: Thu Apr 14, 2011 6:26 pm
by Dickert
WOW!  Looks very "Retro" or "Art Deco".  Is that in the game or just a background within blender?

Re: My experimental fighter made in Blender

PostPosted: Sat Apr 16, 2011 9:02 am
by RaptorF22
No, that's blender internal render with a background.

Re: My experimental fighter made in Blender

PostPosted: Wed Apr 27, 2011 9:55 pm
by Dickert
So, it it flying yet?  Lets see some screen shots from in the sim...

Re: My experimental fighter made in Blender

PostPosted: Wed Apr 27, 2011 10:03 pm
by RaptorF22
Is there even a blender .mdl plug-in?
I didn't know it was possible to get an aircraft to flight sim directly from blender.

Re: My experimental fighter made in Blender

PostPosted: Tue May 03, 2011 12:37 pm
by Fr. Bill
Well there isn't a truly workable way, which is kind of the entire point when you get right down to it...  :D

Re: My experimental fighter made in Blender

PostPosted: Mon May 09, 2011 9:44 am
by Fitter
Hello guys, sorry for the delay on the reply... :P

I believe the only way to put this baby to fly on FS is to export the model at once or in parts to a file format such like .3ds in order to import the model in 3DMax or Maya or other FS compatible software.

Blender can export a lot of file formats... but it will be a challenge to finish that one...

There's other tool called Deep Exploration, from Right Emisphere that do that type of file conversion, and it also can change the LOD levels.

But Deep Exploration is a payware tool and I don't have it.