My experimental fighter made in Blender

Anything to do with Aircraft Design, FSDS, G Max, Aircraft Animator, SDL Edit, etc. Novice or skilled - stop here & learn!

My experimental fighter made in Blender

Postby Fitter » Thu Jan 13, 2011 3:45 pm

:D

Hello Guys! Here I am after a loooong time.

Take a look at this toy I made using Blender... 4 hours of work
Fitter
Major
Major
 
Posts: 4204
Joined: Sat Nov 29, 2003 3:15 pm
Location: Earth

Re: My experimental fighter made in Blender

Postby Dickert » Sun Jan 16, 2011 11:38 pm

Looks like a 50's lawn dart so far.
Last edited by Dickert on Sun Jan 16, 2011 11:46 pm, edited 1 time in total.
Image
User avatar
Dickert
2nd Lieutenant
2nd Lieutenant
 
Posts: 177
Joined: Tue Feb 05, 2008 7:35 pm
Location: Ontario Canada

Re: My experimental fighter made in Blender

Postby X.G.Aus » Mon Jan 17, 2011 7:36 am

still using the old version of Blender I see; I guess texturing the thing shouldnt be too hard, just UV unwrap it, and use photoshop to get the textures right.
AMD Phenom II X6 Six Core 1090T 3.20GHz 9MB Cache (OC 3.86); Gigabyte GA-890FXA-UD7; CORSAIR DDR3 8GB PC3-16000 (2x4gig);  EVGA NVIDIA GTX470 SuperClocked (X3)
X.G.Aus
Ground hog
Ground hog
 
Posts: 16
Joined: Sat Dec 11, 2010 6:59 pm
Location: Australia

Re: My experimental fighter made in Blender

Postby Fitter » Mon Jan 17, 2011 4:02 pm

[quote]Looks like a 50's lawn dart so far.
Fitter
Major
Major
 
Posts: 4204
Joined: Sat Nov 29, 2003 3:15 pm
Location: Earth

Re: My experimental fighter made in Blender

Postby Fitter » Mon Jan 17, 2011 4:14 pm

Hello,

Did some changes on the design... in the belly specially...and the canopy size is bigger.

Image

Image

Image

Image

Image

Image

Image
Fitter
Major
Major
 
Posts: 4204
Joined: Sat Nov 29, 2003 3:15 pm
Location: Earth

Re: My experimental fighter made in Blender

Postby Fitter » Tue Jan 25, 2011 4:40 pm

still using the old version of Blender I see; I guess texturing the thing shouldnt be too hard, just UV unwrap it, and use photoshop to get the textures right.


Can you do the textures when the model is finished?

I'm not that good in textures... :D
Fitter
Major
Major
 
Posts: 4204
Joined: Sat Nov 29, 2003 3:15 pm
Location: Earth

Re: My experimental fighter made in Blender

Postby Fitter » Tue Jan 25, 2011 4:46 pm

Updates... all moving parts were cuted... now I'll start do make the cockpit... comments are welcome
Fitter
Major
Major
 
Posts: 4204
Joined: Sat Nov 29, 2003 3:15 pm
Location: Earth

Re: My experimental fighter made in Blender

Postby Dickert » Thu Apr 14, 2011 6:26 pm

WOW!  Looks very "Retro" or "Art Deco".  Is that in the game or just a background within blender?
Image
User avatar
Dickert
2nd Lieutenant
2nd Lieutenant
 
Posts: 177
Joined: Tue Feb 05, 2008 7:35 pm
Location: Ontario Canada

Re: My experimental fighter made in Blender

Postby RaptorF22 » Sat Apr 16, 2011 9:02 am

No, that's blender internal render with a background.
Image
User avatar
RaptorF22
Major
Major
 
Posts: 1645
Joined: Thu Jul 09, 2009 2:53 pm

Re: My experimental fighter made in Blender

Postby Dickert » Wed Apr 27, 2011 9:55 pm

So, it it flying yet?  Lets see some screen shots from in the sim...
Image
User avatar
Dickert
2nd Lieutenant
2nd Lieutenant
 
Posts: 177
Joined: Tue Feb 05, 2008 7:35 pm
Location: Ontario Canada

Re: My experimental fighter made in Blender

Postby RaptorF22 » Wed Apr 27, 2011 10:03 pm

Is there even a blender .mdl plug-in?
I didn't know it was possible to get an aircraft to flight sim directly from blender.
Image
User avatar
RaptorF22
Major
Major
 
Posts: 1645
Joined: Thu Jul 09, 2009 2:53 pm

Re: My experimental fighter made in Blender

Postby Fr. Bill » Tue May 03, 2011 12:37 pm

Well there isn't a truly workable way, which is kind of the entire point when you get right down to it...  :D
BillImage Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 [i
Fr. Bill
Captain
Captain
 
Posts: 961
Joined: Sun Apr 27, 2003 1:31 pm
Location: Hammond, IN

Re: My experimental fighter made in Blender

Postby Fitter » Mon May 09, 2011 9:44 am

Hello guys, sorry for the delay on the reply... :P

I believe the only way to put this baby to fly on FS is to export the model at once or in parts to a file format such like .3ds in order to import the model in 3DMax or Maya or other FS compatible software.

Blender can export a lot of file formats... but it will be a challenge to finish that one...

There's other tool called Deep Exploration, from Right Emisphere that do that type of file conversion, and it also can change the LOD levels.

But Deep Exploration is a payware tool and I don't have it.
Last edited by Fitter on Fri May 20, 2011 12:34 pm, edited 1 time in total.
Fitter
Major
Major
 
Posts: 4204
Joined: Sat Nov 29, 2003 3:15 pm
Location: Earth


Return to Aircraft & 3D Design

Who is online

Users browsing this forum: No registered users and 433 guests