by Felix/FFDS » Thu Feb 03, 2011 8:01 pm
For FS-X, I presume?
The "easy" way is to create a "fixed" propeller visible only when rpm=0, and set your otherwise prop0_still_key to be visible at rpm>0...
in other words, you'll need to code a new "animation" say, prop0_stopped for visible condition rpm=0,
and create a second new animation prop0_stillplus, say,which would be a straight copy of prop0_still_key with the lower visibility point at rpm=1
You'd edit the PartDataDefs.txt file in your main FSDS 3.5 folder to define the new part name(s), and of course, add the part information and coding to the modeldef.xml file in the FS-X SDK.
Easy peasey...
Disclaimer: Since I've not really done XML coding, I can't advise you on the specifics of the XML code needed. It's at this point that I hope that one the learned guru's un such matters will chiime in.
Last edited by
Felix/FFDS on Thu Feb 03, 2011 8:13 pm, edited 1 time in total.
Felix/FFDS