Pilot head

Posted:
Wed Jul 28, 2010 8:42 am
by JakesF14
Does anyone knows of a XML script for animating a pilot head randomly?
Re: Pilot head

Posted:
Wed Jul 28, 2010 11:05 am
by BrandonF
In FSX, "ambient01" works for just having a part animate freely, but I'm not sure that it works in FS9. It wouldn't hurt to try.
8-)
Re: Pilot head

Posted:
Thu Jul 29, 2010 12:15 pm
by Fr. Bill
For FS9 add the prefix "tick18_" to the part's name...
e.g., tick18_pilothead
Create up to a 1008 frame animation track and have the pilot scan the instruments, raise his head and scan outside, repeat as needed for a more "random" look.
This is ~56 second animation "loop," so there's plenty of time for three or four complete "scan and pan" sequences!
Re: Pilot head

Posted:
Tue Aug 03, 2010 4:50 am
by ferb82
For FS9 add the prefix "tick18_" to the part's name...
e.g., tick18_pilothead
Create up to a 1008 frame animation track and have the pilot scan the instruments, raise his head and scan outside, repeat as needed for a more "random" look.
This is ~56 second animation "loop," so there's plenty of time for three or four complete "scan and pan" sequences!
That what I need! Thanks!
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