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Pilot head

PostPosted: Wed Jul 28, 2010 8:42 am
by JakesF14
Does anyone knows of a XML script for animating a pilot head randomly?

Re: Pilot head

PostPosted: Wed Jul 28, 2010 11:05 am
by BrandonF
In FSX, "ambient01" works for just having a part animate freely, but I'm not sure that it works in FS9. It wouldn't hurt to try.

8-)

Re: Pilot head

PostPosted: Thu Jul 29, 2010 12:15 pm
by Fr. Bill
For FS9 add the prefix "tick18_" to the part's name...

e.g., tick18_pilothead

Create up to a 1008 frame animation track and have the pilot scan the instruments, raise his head and scan outside, repeat as needed for a more "random" look.

This is ~56 second animation "loop," so there's plenty of time for three or four complete "scan and pan" sequences!

Re: Pilot head

PostPosted: Fri Jul 30, 2010 2:40 am
by JakesF14
Awesome Thanks so much!  :D

Re: Pilot head

PostPosted: Tue Aug 03, 2010 4:50 am
by ferb82
For FS9 add the prefix "tick18_" to the part's name...

e.g., tick18_pilothead

Create up to a 1008 frame animation track and have the pilot scan the instruments, raise his head and scan outside, repeat as needed for a more "random" look.

This is ~56 second animation "loop," so there's plenty of time for three or four complete "scan and pan" sequences!

That what I need! Thanks!
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