Pilot head

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Pilot head

Postby JakesF14 » Wed Jul 28, 2010 8:42 am

Does anyone knows of a XML script for animating a pilot head randomly?
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Re: Pilot head

Postby BrandonF » Wed Jul 28, 2010 11:05 am

In FSX, "ambient01" works for just having a part animate freely, but I'm not sure that it works in FS9. It wouldn't hurt to try.

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Re: Pilot head

Postby Fr. Bill » Thu Jul 29, 2010 12:15 pm

For FS9 add the prefix "tick18_" to the part's name...

e.g., tick18_pilothead

Create up to a 1008 frame animation track and have the pilot scan the instruments, raise his head and scan outside, repeat as needed for a more "random" look.

This is ~56 second animation "loop," so there's plenty of time for three or four complete "scan and pan" sequences!
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Re: Pilot head

Postby JakesF14 » Fri Jul 30, 2010 2:40 am

Awesome Thanks so much!  :D
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Re: Pilot head

Postby ferb82 » Tue Aug 03, 2010 4:50 am

For FS9 add the prefix "tick18_" to the part's name...

e.g., tick18_pilothead

Create up to a 1008 frame animation track and have the pilot scan the instruments, raise his head and scan outside, repeat as needed for a more "random" look.

This is ~56 second animation "loop," so there's plenty of time for three or four complete "scan and pan" sequences!

That what I need! Thanks!
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