Project S-61

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Project S-61

Postby BrandonF » Sat Jun 12, 2010 11:09 pm

I have started many models and showed them. They never go much further than just starting because of this project. I started this one as a request by someone. It has been my only progressing project. Once it is finished, I will go onto other models I started that will never get finished.
Last edited by BrandonF on Sat Jun 12, 2010 11:10 pm, edited 1 time in total.
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Re: Project S-61

Postby garryrussell » Sun Jun 13, 2010 4:21 am

Are you sure about the rotor head?

On some helicopters the dome on top of the head is fixed.....some even have antenna on them.

I'm just wondering why it was originallly modelled not to move..might have been deliberate :-/

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Re: Project S-61

Postby Bruce448 » Sun Jun 13, 2010 9:31 am

Brandon, Garry is right, on both the S-61 and SH-3/ Seaking the rotor dome is fixed, it is fixed to to main rotor central rotating star and not the blades themselves, basically it will rotate with the head but not change angle with the blades. the beenie (what we called it in the Fleet Air Arm) contains a lubricating fluid resevoir for the blades flapping and cyclic hinges and provides some form of protection or all the various pipelines.

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Last edited by Bruce448 on Sun Jun 13, 2010 9:51 am, edited 1 time in total.
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Re: Project S-61

Postby BrandonF » Sun Jun 13, 2010 12:17 pm

I was actually refering to all the metal parts and thingys that the blades are attached to. Not so much the dome on top. In FSX, when you put the FS2004 model in, the rotor head doesn't spin. It seems that only the blades did, or something like that. I'll probably remove that from the list completely because it doesn't really fit.

OK, not let's here some comments about how this thing looks and some more suggestions if anyone has any!  ;)

8-)
Last edited by BrandonF on Sun Jun 13, 2010 12:18 pm, edited 1 time in total.
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Re: Project S-61

Postby Travis » Sun Jun 13, 2010 2:51 pm

I like it!  However, I think the first textures on there (red and white) are far too brash.  They seem to be a little overkill.  Perhaps some duller tones, then liven it up with alpha channel?  The model itself looks nice, and I like being able to see the characteristics of the actual mesh with that blank white texture applied.
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