I am just getting into modeling and since NURBS are more flexible for modeling I was wondering which (polygon or NURBS) to use for modeling in FSX. Do either of these allow you to achieve better frames for users? Is either one easier to convert into an FSX file without problems/hassles? Please excuse my ignorance but i am new at 3d modeling in general and I'm sure many questions about VC cockpits and animating doors, rotors, and blade flex will follow if i can't find the answers already posted on here. Thank you for your time and patience
Ryan