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Help with effects

PostPosted: Fri May 07, 2010 9:41 pm
by Tomcat5
I just got the FS2004 IRIS F-35B.

Re: Help with effects

PostPosted: Fri May 07, 2010 10:59 pm
by BrandonF
Wrong forum.  ;)

Re: Help with effects

PostPosted: Sat May 08, 2010 11:11 am
by Tomcat5
[quote]Wrong forum.

Re: Help with effects

PostPosted: Sat May 08, 2010 12:14 pm
by Travis
Well, it's here now.

If I were you, I'd check the website you downloaded from and see if they have a fix, or if you can contact the authors, since this seems to be something they should fix if they have the file on their website . . . ;)

Re: Help with effects

PostPosted: Sat May 08, 2010 5:22 pm
by JoBee
I downloaded and installed this plane.

The AB effect works fine for me.

Maybe you have a corrupt download, I suggest you re-download it.

Or at least run the installer again, maybe that will fix it.

cheers,
Joe

Re: Help with effects

PostPosted: Sat May 08, 2010 7:06 pm
by Tomcat5
Didn't help, I dunno.  It might be the fact that it's a FS2004 effect/aircraft in FSX.  I guess I can always find a new Ab effect, but I kind of liked this one.  Thanks for your help, guys.

Re: Help with effects

PostPosted: Sat May 08, 2010 11:25 pm
by BrandonF
[quote][quote]Wrong forum.

Re: Help with effects

PostPosted: Sat May 08, 2010 11:46 pm
by Travis
No, it's fine where it is.

Depending on the way the afterburner is set up, you would need to edit either the aircraft.cfg, a gauge file or the effect file itself, and there's no way of knowing which short of having the same issue.  I'd help, but I don't have FSX.

I would suggest you ask around on FS Developer.  They may have a solution already in place for this.

Re: Help with effects

PostPosted: Sun May 09, 2010 12:07 pm
by Boikat
[quote]Didn't help, I dunno.

Re: Help with effects

PostPosted: Sun May 09, 2010 12:15 pm
by Boikat
[quote]Wrong forum.

Re: Help with effects

PostPosted: Sun May 09, 2010 12:28 pm
by dave3cu
Tomcat,

I see the same as you when loading the a/c in FSX.

I found the problem is in the .fx file. No expert on .fx but I'm guessing that FSX handles the x,y,z coordinates differently than FS9. In any case, here's what I found....

In several of the [Particle.x] sections (those that produce the 'flame') there is the line 'Y Offset=-0.80, -0.80'. This line is lowering the position of the 'flame' below the position of it's Emitter.

If you wish to edit the .fx, change the values to 0 (zero) or simply delete the lines, which reverts the values to zero.

Edit only the lines that appear in the [Particle.x] sections, NOT those that appear in the [Emitter.x] sections.

AB after edit.
Image
I'm not sure the effect appears as the author intended in FS9. Maybe someone could post an image from FS9 to compare......

Dave

Re: Help with effects

PostPosted: Sun May 09, 2010 12:39 pm
by Boikat
Tomcat,

I see the same as you when loading the a/c in FSX.

I found the problem is in the .fx file. No expert on .fx but I'm guessing that FSX handles the x,y,z coordinates differently than FS9. In any case, here's what I found....

In several of the [Particle.x] sections (those that produce the 'flame') there is the line 'Y Offset=-0.80, -0.80'. This line is lowering the position of the 'flame' below the position of it's Emitter.

If you wish to edit the .fx, change the values to 0 (zero) or simply delete the lines, which reverts the values to zero.

Edit only the lines that appear in the [Particle.x] sections, NOT those that appear in the [Emitter.x] sections.

AB after edit.
http://www.simviation.com/yabbuploads/a ... _00001.jpg
I'm not sure the effect appears as the author intended in FS9. Maybe someone could post an image from FS9 to compare......

Dave


I take back what I said about there being only "one real fix". :)

Thanks for the info!

Re: Help with effects

PostPosted: Sun May 09, 2010 4:29 pm
by Tomcat5
Tomcat,

I see the same as you when loading the a/c in FSX.

I found the problem is in the .fx file. No expert on .fx but I'm guessing that FSX handles the x,y,z coordinates differently than FS9. In any case, here's what I found....

In several of the [Particle.x] sections (those that produce the 'flame') there is the line 'Y Offset=-0.80, -0.80'. This line is lowering the position of the 'flame' below the position of it's Emitter.

If you wish to edit the .fx, change the values to 0 (zero) or simply delete the lines, which reverts the values to zero.

Edit only the lines that appear in the [Particle.x] sections, NOT those that appear in the [Emitter.x] sections.

AB after edit.
Image
I'm not sure the effect appears as the author intended in FS9. Maybe someone could post an image from FS9 to compare......

Dave



You know what?  I was looking at that, and saw that.  I didn't make the connection.  I was changing the numbers in the Z axis to be the same, figuring that was the discrepancy.  Thanks!  Btw, @Boikat, that F-22 was an IRIS freeware.  Same company.  I had swapped the effect, too!  LOL, thanks for everyone's help.