Tomcat,
I see the same as you when loading the a/c in FSX.
I found the problem is in the .fx file. No expert on .fx but I'm guessing that FSX handles the x,y,z coordinates differently than FS9. In any case, here's what I found....
In several of the [Particle.x] sections (those that produce the 'flame') there is the line 'Y Offset=-0.80, -0.80'. This line is lowering the position of the 'flame' below the position of it's Emitter.
If you wish to edit the .fx, change the values to 0 (zero) or simply delete the lines, which reverts the values to zero.
Edit only the lines that appear in the [Particle.x] sections, NOT those that appear in the [Emitter.x] sections.
AB after edit.
http://www.simviation.com/yabbuploads/a ... _00001.jpg
I'm not sure the effect appears as the author intended in FS9. Maybe someone could post an image from FS9 to compare......
Dave
Tomcat,
I see the same as you when loading the a/c in FSX.
I found the problem is in the .fx file. No expert on .fx but I'm guessing that FSX handles the x,y,z coordinates differently than FS9. In any case, here's what I found....
In several of the [Particle.x] sections (those that produce the 'flame') there is the line 'Y Offset=-0.80, -0.80'. This line is lowering the position of the 'flame' below the position of it's Emitter.
If you wish to edit the .fx, change the values to 0 (zero) or simply delete the lines, which reverts the values to zero.
Edit only the lines that appear in the [Particle.x] sections, NOT those that appear in the [Emitter.x] sections.
AB after edit.
I'm not sure the effect appears as the author intended in FS9. Maybe someone could post an image from FS9 to compare......
Dave
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