Help with effects

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Help with effects

Postby Tomcat5 » Fri May 07, 2010 9:41 pm

I just got the FS2004 IRIS F-35B.
Last edited by Tomcat5 on Fri May 07, 2010 9:52 pm, edited 1 time in total.
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Re: Help with effects

Postby BrandonF » Fri May 07, 2010 10:59 pm

Wrong forum.  ;)
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Re: Help with effects

Postby Tomcat5 » Sat May 08, 2010 11:11 am

[quote]Wrong forum.
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Re: Help with effects

Postby Travis » Sat May 08, 2010 12:14 pm

Well, it's here now.

If I were you, I'd check the website you downloaded from and see if they have a fix, or if you can contact the authors, since this seems to be something they should fix if they have the file on their website . . . ;)
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Re: Help with effects

Postby JoBee » Sat May 08, 2010 5:22 pm

I downloaded and installed this plane.

The AB effect works fine for me.

Maybe you have a corrupt download, I suggest you re-download it.

Or at least run the installer again, maybe that will fix it.

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Re: Help with effects

Postby Tomcat5 » Sat May 08, 2010 7:06 pm

Didn't help, I dunno.  It might be the fact that it's a FS2004 effect/aircraft in FSX.  I guess I can always find a new Ab effect, but I kind of liked this one.  Thanks for your help, guys.
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Re: Help with effects

Postby BrandonF » Sat May 08, 2010 11:25 pm

[quote][quote]Wrong forum.
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Re: Help with effects

Postby Travis » Sat May 08, 2010 11:46 pm

No, it's fine where it is.

Depending on the way the afterburner is set up, you would need to edit either the aircraft.cfg, a gauge file or the effect file itself, and there's no way of knowing which short of having the same issue.  I'd help, but I don't have FSX.

I would suggest you ask around on FS Developer.  They may have a solution already in place for this.
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Re: Help with effects

Postby Boikat » Sun May 09, 2010 12:07 pm

[quote]Didn't help, I dunno.
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Re: Help with effects

Postby Boikat » Sun May 09, 2010 12:15 pm

[quote]Wrong forum.
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Re: Help with effects

Postby dave3cu » Sun May 09, 2010 12:28 pm

Tomcat,

I see the same as you when loading the a/c in FSX.

I found the problem is in the .fx file. No expert on .fx but I'm guessing that FSX handles the x,y,z coordinates differently than FS9. In any case, here's what I found....

In several of the [Particle.x] sections (those that produce the 'flame') there is the line 'Y Offset=-0.80, -0.80'. This line is lowering the position of the 'flame' below the position of it's Emitter.

If you wish to edit the .fx, change the values to 0 (zero) or simply delete the lines, which reverts the values to zero.

Edit only the lines that appear in the [Particle.x] sections, NOT those that appear in the [Emitter.x] sections.

AB after edit.
Image
I'm not sure the effect appears as the author intended in FS9. Maybe someone could post an image from FS9 to compare......

Dave
Last edited by dave3cu on Sun May 09, 2010 12:36 pm, edited 1 time in total.
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Re: Help with effects

Postby Boikat » Sun May 09, 2010 12:39 pm

Tomcat,

I see the same as you when loading the a/c in FSX.

I found the problem is in the .fx file. No expert on .fx but I'm guessing that FSX handles the x,y,z coordinates differently than FS9. In any case, here's what I found....

In several of the [Particle.x] sections (those that produce the 'flame') there is the line 'Y Offset=-0.80, -0.80'. This line is lowering the position of the 'flame' below the position of it's Emitter.

If you wish to edit the .fx, change the values to 0 (zero) or simply delete the lines, which reverts the values to zero.

Edit only the lines that appear in the [Particle.x] sections, NOT those that appear in the [Emitter.x] sections.

AB after edit.
http://www.simviation.com/yabbuploads/a ... _00001.jpg
I'm not sure the effect appears as the author intended in FS9. Maybe someone could post an image from FS9 to compare......

Dave


I take back what I said about there being only "one real fix". :)

Thanks for the info!
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Re: Help with effects

Postby Tomcat5 » Sun May 09, 2010 4:29 pm

Tomcat,

I see the same as you when loading the a/c in FSX.

I found the problem is in the .fx file. No expert on .fx but I'm guessing that FSX handles the x,y,z coordinates differently than FS9. In any case, here's what I found....

In several of the [Particle.x] sections (those that produce the 'flame') there is the line 'Y Offset=-0.80, -0.80'. This line is lowering the position of the 'flame' below the position of it's Emitter.

If you wish to edit the .fx, change the values to 0 (zero) or simply delete the lines, which reverts the values to zero.

Edit only the lines that appear in the [Particle.x] sections, NOT those that appear in the [Emitter.x] sections.

AB after edit.
Image
I'm not sure the effect appears as the author intended in FS9. Maybe someone could post an image from FS9 to compare......

Dave



You know what?  I was looking at that, and saw that.  I didn't make the connection.  I was changing the numbers in the Z axis to be the same, figuring that was the discrepancy.  Thanks!  Btw, @Boikat, that F-22 was an IRIS freeware.  Same company.  I had swapped the effect, too!  LOL, thanks for everyone's help.
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