by ryanbrown321 » Wed May 05, 2010 1:05 pm
An after thought, If i was able to get my hands on 3DS Max, wink, wink, i could then create full models (animations, smoothing, etc.) in Maya and use this program to transfer the complete model (animations, smoothing, etc.) into 3DS Max, then use a plug in to transfer to FSX from 3DS Max. Basically just use 3DS Max as a converter for all my files and not have to touch anything in 3DS Max except maybe re-sizing the model. I will also be using Adobe Photoshop CS4 for textures. The reason for this is i have a lot of books and training info for Maya and also know my way around in Maya and would like to stick with it if possible. Once again thanks you all who help me out.