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Twin engine control - FSX model creation - tags

PostPosted: Fri Mar 26, 2010 7:23 am
by gorlosky
Can someone tell me how to setup a twin engine when using the Animation Manager within GMax. Maybe not the animation, but what is the right tag so that I can control each virtual engine separately. Is it possble that having a lever_throttle0 and lever_throttle1, that sonehow that FSX associates that with a virtual engine ? Also, how do you associate a propeller to a virtual engine ?

Re: Twin engine control - FSX model creation - tags

PostPosted: Fri Mar 26, 2010 12:45 pm
by Fr. Bill
prop0_xxx  engine #1

prop1_xxx  engine #2

All of this information is in the SDK...

Re: Twin engine control - FSX model creation - tags

PostPosted: Fri Mar 26, 2010 3:46 pm
by BrandonF
Where the xxx is, replace with still, slow, or blurred.