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Texture Problem With Gmax

PostPosted: Sun Mar 21, 2010 5:36 am
by matthewdev
Hi guys, I did a quick search through the forum to see if this has been answered before but couldn't find anything, so hopefully I'm not repeating an old question!

When I am exporting my current model from Gmax, I place it into FSX and it displays like this:

Image

The part I'm meaning is the windows on the building on the right which are displaying textures I didn't apply to it! :(

Re: Texture Problem With Gmax

PostPosted: Sun Mar 21, 2010 7:25 am
by LeeC
Did you apply any texture to the windows at all?

Re: Texture Problem With Gmax

PostPosted: Sun Mar 21, 2010 7:36 pm
by matthewdev
Yes I applied a window texture... But for some reson its using the wall texture instead  :(

Re: Texture Problem With Gmax

PostPosted: Mon Mar 22, 2010 2:03 pm
by Travis
Are the windows separate objects in the Gmax scene?

They need to be, otherwise the texture applied to the parent object will affect the windows as well.

Re: Texture Problem With Gmax

PostPosted: Tue Mar 23, 2010 5:35 am
by matthewdev
I finally managed to find a "workable" solution. I separated the offending files into a separate Gmax file and exported it as a separate object and it fixed it :) Not the most practical solution but it will do!

Re: Texture Problem With Gmax

PostPosted: Wed Mar 24, 2010 1:01 pm
by Travis
Hmmm, why not just detach them from the main object, remove the material (create a new one, apply it and then delete same material) and then create a window material?

Re: Texture Problem With Gmax

PostPosted: Wed Mar 24, 2010 8:58 pm
by matthewdev
The windows are separate objects from the main building and I tried replacing the texture, and it works only sometimes. However, often after that another object would then display incorrectly :(