Second Door

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Second Door

Postby JakesF14 » Fri Feb 26, 2010 3:38 am

I made a second door on the JBizz, but cannot get to animate the door in FS. I,ve named it R_Canopy, and also tried R_Canopy01. Also added the door in the aircraft.cfg file,  but no luck. any idea why?
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Re: Second Door

Postby Fr. Bill » Fri Feb 26, 2010 10:47 am

You really need to state upfront which version you are modeling for. If FS9, then add this to your MakeMDL.parts.xml file:

Code: Select all
    <part>
      <Name>door_0</Name>
        <animation>
           <Parameter>
             <Sim>
               <Variable>EXIT OPEN:0</Variable>
               <Units>percent</Units>
             </Sim>
           </Parameter>
        </animation>
    </part>
    <part>
      <Name>door_1</Name>
        <animation>
           <Parameter>
             <Sim>
               <Variable>EXIT OPEN:1</Variable>
               <Units>percent</Units>
             </Sim>
           </Parameter>
        </animation>
    </part>
    <part>
      <Name>door_2</Name>
        <animation>
           <Parameter>
             <Sim>
               <Variable>EXIT OPEN:2</Variable>
               <Units>percent</Units>
             </Sim>
           </Parameter>
        </animation>
    </part>
    <part>
      <Name>door_3</Name>
        <animation>
           <Parameter>
             <Sim>
               <Variable>EXIT OPEN:3</Variable>
               <Units>percent</Units>
             </Sim>
           </Parameter>
        </animation>
    </part>
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Re: Second Door

Postby JakesF14 » Mon Mar 01, 2010 2:17 am

Thank you Fr Bill, Yes I model for FS9 at the moment, but plan to export fo FSX as well.

I will do as you said! Thank you very much!
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Re: Second Door

Postby JakesF14 » Thu Mar 11, 2010 8:26 am

Ok, Ive added the above to the MakeMDL.parts.xml file, and I've named the door R_Canopy, and tried R_Canopy01, door_01 as well, but still I cannot get it to open. I am sure it is some small thing I miss?
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Re: Second Door

Postby garryrussell » Thu Mar 11, 2010 10:18 am

If your not using tailhook why not just animate using that name.??

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Re: Second Door

Postby Fr. Bill » Thu Mar 11, 2010 2:47 pm

Ok, Ive added the above to the MakeMDL.parts.xml file, and I've named the door R_Canopy, and tried R_Canopy01, door_01 as well, but still I cannot get it to open. I am sure it is some small thing I miss?


What did you miss? Apparently everything!

The "partname" you should use is door_1...
Last edited by Fr. Bill on Thu Mar 11, 2010 2:49 pm, edited 1 time in total.
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Re: Second Door

Postby JakesF14 » Fri Mar 12, 2010 1:08 am

ohky, Thanks FrBill, I meant door_1 (just a typing error), but still no luck. I also checked that there is 2 exits added in the cfg, but still no luck.

Maybe I've done something wrong in the MakeMDL parts.xml file? I've added a screenshot of how I have it now.

Garry, Thank you, that would be an option. It is a challenge to me to get it right, and I have requests to make a military version (carrier based) and maybe need the tailhook - but that would be way later.

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Re: Second Door

Postby Fr. Bill » Sun Mar 14, 2010 4:12 pm

Jake, try moving all of your custom scripts to the TOP of the MakeMDL.parts.xml file...

Since there's nothing wrong with the entries you have made for the four exits, the only conclusion is that there is something else above those entries that is FUBARed...

Actually, that is a terrific way to test your custom stuff anyway, because if you add a new script at the TOP, and then something that previously worked suddenly quits working...

...then you KNOW that you've got at error in your new script(s)! :)
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Re: Second Door

Postby JakesF14 » Mon Mar 15, 2010 1:02 am

Thank you Bill, will do that! Appreciate all the help
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Re: Second Door

Postby jaime » Mon Mar 15, 2010 8:13 pm

over all the plane is comming along great, I am overhauling a few things here and there in the CFG (again) lol...mainly the camera position and minor things like that, the sounds I think work ok but I am gonna swaop them with sounds I feel fit a bit better, and I am also working out the paint schemes I had from the previous model and port them over, hopefully they will work ;)...will try to relocate the main thread to post more...great work on the 2.0 one though and nice paint scheme love the medical scheme!!
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