Hey, share, dudes! What's the answer?

Sorry i missed this!

In the "effect" file, each element is made up of three sections, [emitter.x], [particle.x], and [particleatributes.x]
In the [particleatributes] section, ther are two lines:
uv1=x.xx, y.yy
uv2=x.xx, y.yy
UV1 is the lower left corner, and UV2 is the upper right corner of one quarter of the texture BMP.
So, upper left quarter of the BMP would be
uv1=0.50, 0.00
uv2=0.00, 0.50
Upper right would be
uv1=0.50, 0.50
uv2=0.00, 1.00
Lower left would be..
uv1=1.00, 0.00
uv2=0.50, 0.50
and lower right would be..
uv1=1.00, 0.50
uv2=0.50, 1.00
Again, sorry I missed this. I only happened across it while looking for ShaneG's "Adventures in GMAX" thread. Has anybody seen it?
