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VC knobs and buttons..

PostPosted: Thu Dec 17, 2009 9:26 am
by Brett_Henderson
I'm working on the Bonanza VC now.. I'm trying to make it as 3D and interactive as possible.

I'm stuck on radio knobs..

Re: VC knobs and buttons..

PostPosted: Fri Dec 18, 2009 4:10 pm
by Fr. Bill
Brett, the XML script in modeldef.xml is easy to copy/paste/modify to suit your needs.

1. copy/paste/edit the entries for the existing com and nav scripts, and create a new GUID entry to make them unique.

2. copy/paste/edit the actual entries for com and nav scripts, so the entries match the entries created in step 1.

3. select/use the new entries in Max/GMax as needed.

Here is an example. Note that every instance of "nav" has been edited to be "nav2". I used a random GUID generator to create unique numbers for these two definitions:

Code: Select all
<Animation name="knob_nav2_KHz" guid="41719d13-ea61-47c6-aa32-e3da39e86a3d" length="360" type="Sim" typeParam2="knob_nav2_KHz" typeParam="AutoPlay" />
<Animation name="knob_nav2_MHz" guid="1f48569f-9eae-4b43-a7f2-debba74e1a37" length="360" type="Sim" typeParam2="knob_nav2_MHz" typeParam="AutoPlay" />


[code]

Re: VC knobs and buttons..

PostPosted: Fri Dec 18, 2009 6:25 pm
by Brett_Henderson
THAN YOU,

Re: VC knobs and buttons..

PostPosted: Mon Dec 21, 2009 1:24 am
by Fr. Bill
You are most welcome.  Share the knowledge!  ;)

Re: VC knobs and buttons..

PostPosted: Sun Dec 27, 2009 4:47 pm
by Dickert
Hey Brent
What program is that screen shot from?  I have not started to make instruments and switches yet but I need to.  How did you get started and can I do it with out knowing any "C"?

Harold

Re: VC knobs and buttons..

PostPosted: Sun Dec 27, 2009 5:01 pm
by Brett_Henderson
[quote]Hey Brent
What program is that screen shot from?

Re: VC knobs and buttons..

PostPosted: Wed Feb 03, 2010 11:40 am
by Dickert
Ok, I am about to go dig though the help file.