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Adjusting pivot point in Gmax

Posted:
Fri Nov 27, 2009 3:20 am
by JakesF14
When adjusting the pivot point, I go to Hierachy, and select adjust pivot point only, and move the desired point to the correct position. no problem with that. but how do you adjust the pivot axis? For example, my ailerons is at an incline, and the pivot axis also needs to be adjusted to that axis. and When that axis is adjusted, will it also reflect in FS2004 - what I mean, I can use the default L_Aileron and R_Aileron animation and not neccesarily the keyframe animation??
(i've tried to rotate the pivot point , but when animating it still pivot around the normal axis, and not the degree desired)
Re: Adjusting pivot point in Gmax

Posted:
Fri Nov 27, 2009 7:13 am
by Brett_Henderson
You'll see a pull-down (underneath 'Customize', on the tool-bar).. that has the default value of, 'View'
It selects the transform orientation. Try 'Parent' for the transform orientation.
Re: Adjusting pivot point in Gmax

Posted:
Fri Nov 27, 2009 7:50 am
by JakesF14
You'll see a pull-down (underneath 'Customize', on the tool-bar).. that has the default value of, 'View'
It selects the transform orientation. Try 'Parent' for the transform orientation.
AWESOME!!! Thank you so much!

Re: Adjusting pivot point in Gmax

Posted:
Fri Nov 27, 2009 10:24 am
by Felix/FFDS
You'll see a pull-down (underneath 'Customize', on the tool-bar).. that has the default value of, 'View'
It selects the transform orientation. Try 'Parent' for the transform orientation.
Brett - when transforming the pivot point of an object, especially when it is an animated control surface, I tend to do it (in gmax) in "local" mode vs parent mode.
Would there be a major difference?
Re: Adjusting pivot point in Gmax

Posted:
Fri Nov 27, 2009 12:20 pm
by Brett_Henderson
You'll see a pull-down (underneath 'Customize', on the tool-bar).. that has the default value of, 'View'
It selects the transform orientation. Try 'Parent' for the transform orientation.
Brett - when transforming the pivot point of an object, especially when it is an animated control surface, I tend to do it (in gmax) in "local" mode vs parent mode.
Would there be a major difference?
You know ?
Re: Adjusting pivot point in Gmax

Posted:
Fri Nov 27, 2009 12:23 pm
by Brett_Henderson
Oh.. wait a sec..
Transforming the pivot ? Or transforming the part AROUND the transformed pivot ?
Maybe that would matter ?
I always transform the pivot, from 'View', because I line it up by sight.
Then, I transform the part (animate it), by 'Parent' .. so that it rotates around the 'new' axis.
Re: Adjusting pivot point in Gmax

Posted:
Fri Nov 27, 2009 1:07 pm
by JakesF14
Two great minds sitting around a table,discussing what they already forgot...and here Iam sitting in a corner...catching tips.... Thankyou for sharing your knowledge. It is much appreciated!
Re: Adjusting pivot point in Gmax

Posted:
Fri Nov 27, 2009 1:18 pm
by Brett_Henderson
These concepts are being tested as we type.. This V-tailed Bonanza has some unique animation.
The two 'rudder-vators' have to go up/down in unison, when the yoke is pushed/pulled... but at the same time, the have to be differentially moved by the rudder pedals.
The real Bonanza has a neat set of linkages to accomplish this.
AND.. the trim-tabs moving along with these 'rudder-vators' have their own, reversed, elevator animation.
It's not as tricky as it sounds.. but it puts the theories discussed here, to the test..
Re: Adjusting pivot point in Gmax

Posted:
Fri Nov 27, 2009 5:04 pm
by JakesF14
I never realised how much work and intellegence went into a model until now,and now i appreciate the work of designers even more!!
Re: Adjusting pivot point in Gmax

Posted:
Wed Dec 09, 2009 5:13 pm
by jaime
[quote]These concepts are being tested as we type..