Why are my textures black?

Well, I am trying to add some textures to my plane and came across a problem.
First, to make the texture, I made a 2048x2048 palette of just plain red in Photoshop. I am just playing around right now and wanted to figure out what I was doing before going any further with painting...
Then I saved that as a Bitmap, opened it in Imagetool and saved it as a .dds file.
Then I went into Max and set that as a Flightsim X texture and applied it to the plane. Then I used UVW unwrap to map the plane to it.
I have been using the Extra as a donor plane, to test my model, so I went into the texture.1 folder and replaced the extra300s_T file with my own and renamed it to match.
Now what I get is a black plane, and for some reason the planes for the reference images are showing up as well, even though I set them to not render...

First, to make the texture, I made a 2048x2048 palette of just plain red in Photoshop. I am just playing around right now and wanted to figure out what I was doing before going any further with painting...
Then I saved that as a Bitmap, opened it in Imagetool and saved it as a .dds file.
Then I went into Max and set that as a Flightsim X texture and applied it to the plane. Then I used UVW unwrap to map the plane to it.
I have been using the Extra as a donor plane, to test my model, so I went into the texture.1 folder and replaced the extra300s_T file with my own and renamed it to match.
Now what I get is a black plane, and for some reason the planes for the reference images are showing up as well, even though I set them to not render...
