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Project 777 - seems like i was beaten to the punch

PostPosted: Wed Nov 12, 2008 5:32 pm
by Moach
Hello once again fellow simmers!

long time, no?... sorry for the extended absence... this game-design college thing is INSANE i tell ya...

not to mention i

Re: Project 777 - seems like i was beaten to the punch

PostPosted: Sun Nov 16, 2008 5:36 am
by pete
Fantastic work Moach & great to hear from you!!  8-)

Re: Project 777 - seems like i was beaten to the punch

PostPosted: Mon Nov 17, 2008 11:13 am
by microlight
Welcome back!

;)

Re: Project 777 - seems like i was beaten to the punch

PostPosted: Mon Nov 17, 2008 4:10 pm
by gtirob01
Yup, I revised my original post to use the FS9 777 gauge file some time ago. It works just great! I did make a few of my own changes, but that was mainly just personal preference.

Re: Project 777 - seems like i was beaten to the punch

PostPosted: Mon Nov 17, 2008 5:21 pm
by Moach
any chance someone here knows how to set up the jetways to attach to the door?

thanks in advance

Re: Project 777 - seems like i was beaten to the punch

PostPosted: Thu Jul 02, 2009 12:35 pm
by manesag
hi moach i got a b777 tam from posky but the panel it came with didnt work can u send me ur panel and wingview plz

Re: Project 777 - seems like i was beaten to the punch

PostPosted: Thu Jul 02, 2009 1:49 pm
by Fr. Bill
any chance someone here knows how to set up the jetways to attach to the door?

thanks in advance

[color=#000000]
You will need to provide the precise coordinates for each of the doors in the [exits] section of the aircraft.cfg file.

For example, the default 737 has these entries:

[code]
[exits]
number_of_exits = 2
exit.0 = 0.4,

Re: Project 777 - seems like i was beaten to the punch

PostPosted: Thu Jul 02, 2009 2:09 pm
by microlight
Bit of a shame that the 777 Experience won't be finished -  I had a monster FD ready for it! Oh well, never mind - it works on the Posky model too.

;)